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Thread: 100 millions to invest

  1. #21

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    Considering the current amount of players I guess the most important would be attracting new ones. Someone said that people have a bad associations with product name. Some certainly, but looking through younger players (those who were teenagers when game was launched) they have no relation, maybe heard the title but were not affected by it. I'd rather say that there can be far more bad associations with the company than the product ...

    I still think Conan could attract the new players. Fix the bugs, improve (or in fact create any) communication with playerbase, do something with current f2p model (sorry but its not really attractive, I never understood why so many lower tier instances are locked - example can be Black Castle).

    I just dont see the need to start from a scratch. Product still has a potential, just needs some competent and dedicated developers.

  2. #22

    Smile

    Quote Originally Posted by nikepilas View Post
    You missed the point of my whole argument. Don't care to explain really.

    Just say Howard lore is not written in stone. And the first Conan the Barbarian movie is a perfect example. Not sure if you hated it too, or if you will miss the next Arnold Conan movie if it doesn't fit that lore.
    Servus

    No offence, but i daresay its you, who missed the point in my argument.
    In a nutshell, a huge part of the ppl playing AoC are longtime fans of REH and the world he created.
    To those ppl incl. myself, Conan = Hyboria and of course vice versa. A dead Conan = a dead Hyboria.

    Otherwise i could might as well play any other game set in whatever world. It ain't so that those
    games would be out there in the WWW by the score.

    Solong
    Hawk
    "I have known many gods.
    He who denies them is as blind as he who trusts them too deeply."
    R. E. Howard - Queen of the black coast

    Aerion Brightflame. One night, in his cups, he drank a jar of wildfire,
    after telling his friends it would transform him into a dragon, but the
    gods were kind and it transformed him into a corpse.
    George R.R. Martin - A Clash of Kings

  3. #23

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    It won't work. The game was marketed as a ruthless FFA MMORPG that was almost entirely a PvP game. The concept was you could be killed anywhere, anytime, and by anyone. Players would form guilds and alliance's and create their own content while Funcom released larger siege content.

    That game was never realized, and what we got was a half finished beta with most of what was shown in 2007 gutted from the game. Most players were not up to the challenge of FFA PvP and once Gaute was gone they re-marketed the game as a grind core PvE game targeted towards casual players.

    You can't turn back the clock because the game, minus some of us old veterans, has mostly replaced it's player base with casual gamers, raiders, and solo players. The game is not focused on PvP (although the lingering mechanics are still great despite the changes), most players now would not be able to handle FFA open world, which is why the pvp servers are dead. This whole thread is silly.

    AoC is 7+ years old, be happy it's still live and getting some updates now and then.
    Last edited by Suctum; 17th June 2015 at 02:51.
    Doomsayer 2008

  4. #24

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    Quote Originally Posted by Suctum View Post
    It won't work. The game was marketed as a ruthless FFA MMORPG that was almost entirely a PvP game. The concept was you could be killed anywhere, anytime, and by anyone. Players would form guilds and alliance's and create their own content while Funcom released larger siege content.

    That game was never realized, and what we got was a half finished beta with most of what was shown in 2007 gutted from the game. Most players were not up to the challenge of FFA PvP and once Gaute was gone they re-marketed the game as a grind core PvE game targeted towards casual players.

    You can't turn back the clock because the game, minus some of us old veterans, has mostly replaced it's player base with casual gamers, raiders, and solo players. The game is not focused on PvP (although the lingering mechanics are still great despite the changes), most players now would not be able to handle FFA open world, which is why the pvp servers are dead. This whole thread is silly.

    AoC is 7+ years old, be happy it's still live and getting some updates now and then.
    So many people have been spreading that lie over and over again for years that most people refuse to believe the truth. People have been deluding themselves for years and it is past time for it to stop. AoC was not made as "almost entirely a PvP game". The game was not "re-marketed" as a PvE game after Gaute left. It was always driven by PvE, as said by Gaute Godager himself.

    Look at question 6 of this interview:

    http://aochideout.blogspot.com/2013/...e-godager.html

  5. #25

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    Everyone knows that PVPers are the most hardcore gamers out there and Conan pvp vets are better than the rest of the population

  6. #26

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    Quote Originally Posted by tapwater View Post
    So many people have been spreading that lie over and over again for years that most people refuse to believe the truth. People have been deluding themselves for years and it is past time for it to stop. AoC was not made as "almost entirely a PvP game". The game was not "re-marketed" as a PvE game after Gaute left. It was always driven by PvE, as said by Gaute Godager himself.

    Look at question 6 of this interview:

    http://aochideout.blogspot.com/2013/...e-godager.html
    Driven by PvE? What was driven by PvE at launch? The most competitive gear was easily obtainable epic kesh blue gear, followed by crafted/gem gear, followed by t1/t2 and culture. PvP gear was only good for melee classes because of the protections, and it stayed that way all the way until Craig decided Heroic Modifiers were no longer needed.

    All the ambitious guild city sieges, towers, and capital city sieges never came to fruition. Guate's vision was pve-driven pvp for mass pvp, but certainly the FFA element spoke for itself. Almost every encounter up to T2 at that time was tank and spank, and there was little to 6 mans. The PvE in the game was trash, and anyone who has been around as long as me will attest to that.

    You can delude yourself with what is written and supposition, but the fact remains AoC was largely marketed on PvP and the action based combat system before launch. After 2.0, it is easy to see they were on the Aion grind band wagon with tokens and rares, pve to pvp with bori, and then the socialist pug minis where everyone has a chance to win. You can see the marketing gap between 1.0 and 2.0, so while others can say "there was no marketing change", simply look at their store system now, the new vanaheim content, and all the other grindy trash they have added since 2.0. It's very clear they changed directions.
    Doomsayer 2008

  7. #27

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    Marketed != designed. Eidos sold it as a PVP game, but it was designed as a PVE game.

    As for the raids, Vistrix was not tank and spank, the Champion wasn't either, just like Kyllikki, Sabazios (the regular tactics is not the "hide in a corner" one), Ahazu-Zagam, Seruah or Chatha (at least the first part.) And if we look a little after that, Athyr-Bast was definitively not tank and spank when we needed to wait for the guards' bubble to be available again (30 minutes back then.)

    And i'll always remember the midnight update in the end of June/early July 2008 when they changed the Pyramid of the Ancients. I hit lvl40 just before the downtime

    Edit: In fact, it was June 12th, and it was the Treasury that was changed. Here's the Update Notes thread.
    Last edited by Nephturi; 17th June 2015 at 11:21.
    Quote Originally Posted by Angellis
    Off-topic: I would pay a lifetime sub if FC changed the name of Strike to Guard to the "Oh sh*t" combo! The tooltip could read: "The guardian realises they are now in over their head, and, having soiled themselves, are less likely to receive attention from their target."

  8. #28

    Default

    Quote Originally Posted by Nephturi View Post
    Marketed != designed. Eidos sold it as a PVP game, but it was designed as a PVE game.

    As for the raids, Vistrix was not tank and spank, the Champion wasn't either, just like Kyllikki, Sabazios (the regular tactics is not the "hide in a corner" one), Ahazu-Zagam, Seruah or Chatha (at least the first part.) And if we look a little after that, Athyr-Bast was definitively not tank and spank when we needed to wait for the guards' bubble to be available again (30 minutes back then.)

    And i'll always remember the midnight update in the end of June/early July 2008 when they changed the Pyramid of the Ancients. I hit lvl40 just before the downtime

    Edit: In fact, it was June 12th, and it was the Treasury that was changed. Here's the Update Notes thread.
    I miss when update lists were that long!

  9. #29

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    Quote Originally Posted by Kinshi View Post
    I miss when update lists were that long!
    Wulfere has lost his overly large belly, and gotten a head that is the same color as his body

  10. #30

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    Quote Originally Posted by Kinshi View Post
    I miss when update lists were that long!
    When was that lol
    Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2

    PM me to sign the Minigame buddy sign-up petition: (http://forums.ageofconan.com/showthr...40#post2135540)

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