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Thread: Achievements Guides & Resources

  1. #51

    Default Atzel's Treasure Chests

    Atzel's #1 Treasure Chest 102.6, 150.1
    Atzel's #3 Treasure Chest 943.6, 15.2
    Atzel's #4 Treasure Chest 855, 806
    Atzel's #5 Treasure Chest 817.8, 653.7
    Atzel's #8 Frozen Corpse 205, 710
    Last edited by yyema; 10th April 2015 at 02:42.

  2. #52

    Default Wild Lands of Zelata

    Wild Lands #6 Treasure Chest 1127, 598
    Wild Lands #3 Treasure Chest 842.0, 340.8
    Last edited by yyema; 9th April 2015 at 04:15.

  3. #53

    Default

    Quote Originally Posted by CirithGorgor View Post
    Chests are no longer re-lootable, which allowed us to put better items in there (at least for leveling), so unless its with a different character there is no advantage to returning to the same spot you have already looted.
    Achievements and maximising your loot will require finding all treasure locations within a zone.
    But as soon as everyone posts all the coordinates and releases a file with all the waypoints, it is no longer a hunt (it will be a chore); and the power of the items will not be justified. Just yesterday, I looted three chests in Tortage and got a belt that is usually obtainable through our usual Epic Tortage instance runs. I just put the waypoints on my map and went there.
    Just change spawn locations for every account, for every character, or every fortnight at least.
    I want a hunt like with the Guild City Treasure Hunting quest, so that I actually explore the area!
    Last edited by LunaticAsylumLA; 9th April 2015 at 04:17.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  4. #54

    Default

    Quote Originally Posted by LunaticAsylumLA View Post
    But as soon as everyone posts all the coordinates and releases a file with all the waypoints, it is no longer a hunt (it will be a chore); and the power of the items will not be justified. Just yesterday, I looted three chests in Tortage and got a belt that is usually obtainable through our usual Epic Tortage instance runs. I just put the waypoints on my map and went there.
    Just change spawn locations for every account, for every character, or every fortnight at least.
    I want a hunt like with the Guild City Treasure Hunting quest, so that I actually explore the area!
    If you dont like the idea of a set location of each treasure and you like to actually explore.. No one is forcing you to read the list with coordinates. It's enough with the nightmare bubble quest, dont want more of those.
    Fass
    Professional northmen slayer of saga
    {Circle of Eternity}

  5. #55

    Default Kheshhatta

    Khesh #6 620, 830 (under a wall)

  6. #56

    Default

    Quote Originally Posted by Fass View Post
    If you dont like the idea of a set location of each treasure and you like to actually explore.. No one is forcing you to read the list with coordinates. It's enough with the nightmare bubble quest, dont want more of those.
    It is true, but it is so tempting to add those coordinates...
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  7. #57

    Default Thunder River

    Thunder River #11 Merchant's Strongbox 478, 874
    Thunder River #10 Treasure Chest 1116, 787
    Thunder River #8 Treasure Chest 1392, 1089
    Thunder River #6 Treasure Chest 1271, 806
    Last edited by yyema; 9th April 2015 at 07:36.

  8. #58

    Default

    Fields of the Dead #4 first camp with vanirs jewelry box (locked). Thrudnir the Mighty, Vanir. Fields of the Dead, 430, 390. Holds key
    Fields of the Dead #9 treasure chest 559, 184
    Atzel's #1 Treasure Chest 102, 149
    Atzel's #4 Frozen Corpse 57, 148
    Last edited by lmagowz; 9th April 2015 at 07:58.

  9. #59

    Default Gateway to Khitai

    #1 749, 302 - Buried Treasure
    #2 734, 212 - Buried Treasure
    #3 652, 184 - Buried Treasure
    #4 628, 257 - Buried Treasure
    #5 549, 210 - Buried Treasure
    #6 532, 295 - Buried Treasure
    #7 575, 370 - Buried Treasure
    #8 634, 444 - Buried Treasure
    #9 680, 348 - Buried Treasure
    #10 724, 373 - Buried Treasure
    #11
    #12 375, 1095 - Treasure Chest
    #13
    #14
    #15

  10. #60

    Default

    Wild Lands Treasure Chests
    1. (203, 308)
    2. (372, 572)
    3. (840, 347)
    4. (889, 1454)
    5. (998, 833)
    6. (1122, 608)
    7. 1103, 1310)
    8. (1119, 1013)

    At (416, 1476) (end of barren valley full of diseased bears) there's a pile of carcasses that is part of the Excavator Achievement. I also got a green cursed cloak (worth 15 silver!) that surrounds you with bugs.
    ----
    Kalur - 80 Bear Shaman, Brunstol - 80 Dark Templar, Tallas - 80 Assassin, Gilben - 80 Conquerer, Pangert - 80 Barbarian, Xoltal - 80 Necromancer, Matzui - 80 Herald of Xolti, and a bunch of lower level alts.
    Wiccana -> Set -> Crom

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