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Thread: Help with FireUI- Show money and tokens

  1. #1

    Default Help with FireUI- Show money and tokens

    Hi, i'm using FireUI and i need help in order to make it show money and tokens under inventory, because atm i can't look my money or tokens.
    Mod has been dead since 2011.

    If someone with experience has time to look those files and tell me what i need to fix there to get them shown.
    Also mail is not shown, probably was not never shown.

    thanks

    http://becomm.deviantart.com/art/FireUI-0-8-193711219

    ps. Keep it clear from unhelpful comments like change your UI Not gonna happen, i live with the problem if it comes to that.
    Quote Originally Posted by Naberu
    "Is she blood-related? If not, j-j-jam it in! If so, meh...j-j-jam it in anyways!"

  2. #2

    Default

    This is what works for StoneruneUI so it might work for FireUI as well.

    Open the InventoryView.xml in the following folder Funcom\Age of Conan\Data\Gui\Customized\Views\MainGUI in a text editor.


    Edit the following lines for the claim and token button:

    Code:
    <Button label="&lt;localized token=ClaimGUI_Claims /&gt;" name="ClaimButton"/>
    <Button label="&lt;localized token=TokenGUI_Tokens /&gt;" name="TokensButton"/>
    and change them to

    Code:
    <Button label="&lt;localized token=ClaimGUI_Claims /&gt;" name="ClaimFreeButton"/>
    <Button label="&lt;localized token=TokenGUI_Tokens /&gt;" name="TokensFreeButton"/>
    Edit the following lines for the gold depository:

    Add

    Code:
    <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvDepositoryView" value="0"/>
    under the following line

    Code:
    <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvMoneyView" value="0"/>
    so it looks like this:

    Code:
    <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvMoneyView" value="0"/>
    <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvDepositoryView" value="0"/>
    Then delete the InventoryView.bxml and start the game. If you edited the file while the game was opened then enter /reloadui in the chat.

    The downside for this workaround is that you have to switch the InventoryView.xml and delete the InventoryView.bxml whenever you change from f2p to premium and the other way around.
    Last edited by Hyall; 4th January 2015 at 21:14.

  3. #3

    Default

    Thanks, but did not appear to game

    Code:
    <?xml version="1.0" encoding="utf-8"?>
    <!-- $Change: 350080 $ (must be within the first 200 characters of the file) -->
    <View cell_count             = "Point( 12, 15 )"
          grid_borders           = "Rect(0,0,0,0)"
          icon_borders           = "Rect(2,2,2,2)"
          icon_size              = "Point(41,41)"
          layout_inner_borders   = "Rect(0,0,0,0)"
          max_icon_zoom          = "1.75"
          preferred_icon_spacing = "Point(1,1)"
          tweak_value            = "-2.0"
          view_layout            = "vertical"
          arrow_hover_timeout    = "0.9">
      <View layout_borders="Rect(0,0,0,0)" view_layout="vertical">
        <TabSelector border_gfx_center            = "sidebars/darksetin_t.tga"
                     border_gfx_left              = "sidebars/darksetin_tl.tga"
                     border_gfx_right             = "sidebars/darksetin_tr.tga"                
                     name                         = "WndTabSelector"
                     tab_gfx_selected_left        = "sidebars/darksetin_tab_active_left.tga"
                     tab_gfx_selected_middle      = "sidebars/darksetin_tab_active_center.tga"
                     tab_gfx_selected_right       = "sidebars/darksetin_tab_active_right.tga"
                     tab_gfx_unselected_left      = "sidebars/darksetin_tab_inactive_left.tga"
                     tab_gfx_unselected_middle    = "sidebars/darksetin_tab_inactive_center.tga"
                     tab_gfx_unselected_right     = "sidebars/darksetin_tab_inactive_right.tga"
                     tab_label_borders_selected   = "Rect(13,4,20,3)"
                     tab_label_borders_unselected = "Rect(11,4,20,3)"
                     tab_selected_color           = "active"
                     tab_spacing                  = "-4.0"
                     tab_unselected_color         = "gray"
                     layout_borders               = "Rect(0,5,0,0)">
          <Tab label="&lt;localized token=MainGUI_InventoryView_Bag /&gt;"/>
          <Tab label="&lt;localized token=MainGUI_InventoryView_Quest /&gt;"/>
          <Tab label="&lt;localized token=MainGUI_InventoryView_Resource /&gt;"/>
        </TabSelector>
        <BorderView gfx_background = "sidebars/darksetin_bg.tga"
                    gfx_bl         = "sidebars/darksetin_ll.tga"
                    gfx_bottom     = "sidebars/darksetin_bottom.tga"
                    gfx_br         = "sidebars/darksetin_lr.tga"
                    gfx_left       = "sidebars/darksetin_l.tga"
                    gfx_right      = "sidebars/darksetin_r.tga"
                    gfx_tl         = ""
                    gfx_top        = ""
                    gfx_tr         = ""
                    layout_borders = "Rect(0,0,0,0)"
                    view_layout    = "vertical">
          <ViewSelector layout_borders="Rect(9,4,9,2)" name="ViewSelector"/>                       
        </BorderView>        
      </View>    
      <BitmapView layout_borders   = "Rect(0,-2,0,0)"
                  view_layout      = "vertical"
                  bitmap_gfx       = "Misc/black.tga"
                  view_flags       = "BMF_IGNORE_BITMAP_SIZE"
                  view_local_alpha = "0.5">
    	
        <View view_layout="horizontal" layout_borders="Rect(20,10,20,0)">
    	<HLayoutSpacer/>
          <View view_layout="horizontal" h_alignment="LEFT">
            <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvMoneyView" value="0"/>
    <MoneyView layout_borders="Rect(0,4,11,0)" layout_mode="horizontal" name="InvDepositoryView" value="0"/>
            <View view_layout="horizontal" layout_borders="Rect(0,4,0,0)">
              <Button label="&lt;localized token=ClaimGUI_Claims /&gt;" name="ClaimFreeButton"/>
    <Button label="&lt;localized token=TokenGUI_Tokens /&gt;" name="TokensFreeButton"/>
            </View>
          </View>
          <ItemSlotView icon_borders   = "Point(4,4)"
                        view_flags     = "WID_HANDLE_MOUSE"
                        layout_borders = "Rect(10,4,0,0)"
                        max_zoom       = "1.0"
                        name           = "BagSlot"
                        no_item_gfx    = "Inventory/icon_bag.tga"
                        slot_size      = "Point(35,35)"
                        tooltip_title  = "Bag"
          />
    	  <HLayoutSpacer/>
        </View>                 
      </BitmapView>
    </View>
    Quote Originally Posted by Naberu
    "Is she blood-related? If not, j-j-jam it in! If so, meh...j-j-jam it in anyways!"

  4. #4

    Default

    Macro the commands, probably the best thing you can do since you're unwilling to change gui.
    Halfdead/Ghiaour
    Grandmaster Tos
    Rogue Angels
    Time Trial Vids

  5. #5

    Default Version?

    Which version are you using? I am using Fire UI with the 3x Wide option set to 1920x200 resolution. I have both tokens and money under inventory.
    I'll show you roads overgrown and paved with promises long since forgotten, but what you take away will be as much about you as it is me. https://hjbuell.com/about-me/

  6. #6

    Default

    Quote Originally Posted by RunningWolf View Post
    Which version are you using? I am using Fire UI with the 3x Wide option set to 1920x200 resolution. I have both tokens and money under inventory.
    Latest, the one i linked. 1920x1080 resolution + minimum 3x
    Quote Originally Posted by Naberu
    "Is she blood-related? If not, j-j-jam it in! If so, meh...j-j-jam it in anyways!"

  7. #7

    Default

    Quote Originally Posted by Jin-chan View Post
    Latest, the one i linked. 1920x1080 resolution + minimum 3x
    Ok, so I tested it with and without a subscription.

    For whatever reason the buttons work fine when you have a subscription, and they do not work at all when you do not have a subscription. So, therein lies the problem. Now for someone with the experience, expertise, and time to give some tips on fixing it, and you're all good

    Cheers.
    I'll show you roads overgrown and paved with promises long since forgotten, but what you take away will be as much about you as it is me. https://hjbuell.com/about-me/

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