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Thread: Premade: what to avoid ... a solution ...

  1. #1

    Exclamation Premade: what to avoid ... a solution ...

    The opportunity to enroll in minigame with a group of friends is very desirable.

    BUT we must not repeat the same stupidity at the beginning of the game.
    Remember : the minigames were "premade" against "pug". And "pug" team was eliminated without any interest. No match balanced + disgust players.
    It is for this reason that the opportunity to enroll in a group was removed with very good reason. It is not desirable to simply go back. The same causes produce the same effects.
    The tournament system then introduced, remained too heavy and did not have much success.

    We must find the right way to reintroduce "groups of friends" without compromising the overall balance of minigames.

    Maybe the solution would be:

    1) to keep the possibility of having minigames "pug" against "pug" for players who do not have the necessary friends when they register. Impossible here to register when you are grouped.

    2) to introduce another set of minigames for groups, ie that only grouped players can register, whether 2, 3, 4, 5 or 6. Thus, if a group of 2 players joins the list, the team is formed only if there is another group of 4 that fits in turn or two other groups of 2. One player can not register.
    In this system 3 groups of 2 can be in fight against 1 team of 6... perhaps it will be unbalanced too.
    So it is possible to limit the number of group of 2. For example if just one "group of 2 players" can join the list, the other group wil be automatically 4.
    With this solution we can have 6vs(2+4) or 6vs(3+3) and the others combinations (3+3) vs (4+2)...(3+3) vs (3+3)...(4+2) vs (4+2)

    In all cases, it is imperative that Funcom find a way to establish relatively balanced minigames.
    We must not fall into a system where the big guild premade farm small pug, this is ridiculous and counterproductive.
    FURY

  2. #2

    Default

    Quote Originally Posted by Battleaxe View Post
    The opportunity to enroll in minigame with a group of friends is very desirable.

    BUT we must not repeat the same stupidity at the beginning of the game.
    Remember : the minigames were "premade" against "pug". And "pug" team was eliminated without any interest. No match balanced + disgust players.
    It is for this reason that the opportunity to enroll in a group was removed with very good reason. It is not desirable to simply go back. The same causes produce the same effects.
    The tournament system then introduced, remained too heavy and did not have much success.

    We must find the right way to reintroduce "groups of friends" without compromising the overall balance of minigames.

    Maybe the solution would be:

    1) to keep the possibility of having minigames "pug" against "pug" for players who do not have the necessary friends when they register. Impossible here to register when you are grouped.

    2) to introduce another set of minigames for groups, ie that only grouped players can register, whether 2, 3, 4, 5 or 6. Thus, if a group of 2 players joins the list, the team is formed only if there is another group of 4 that fits in turn or two other groups of 2. One player can not register.
    In this system 3 groups of 2 can be in fight against 1 team of 6... perhaps it will be unbalanced too.
    So it is possible to limit the number of group of 2. For example if just one "group of 2 players" can join the list, the other group wil be automatically 4.
    With this solution we can have 6vs(2+4) or 6vs(3+3) and the others combinations (3+3) vs (4+2)...(3+3) vs (3+3)...(4+2) vs (4+2)

    In all cases, it is imperative that Funcom find a way to establish relatively balanced minigames.
    We must not fall into a system where the big guild premade farm small pug, this is ridiculous and counterproductive.
    U have made a majo point!☺ i think the idea is a good one! I also think that if they made tournaments more beneficial, guilds and players would be more social in game! Now days people dont even wanna make a grp! They get the same xp alone with music in their ears that u get if u make a premade grp☺
    Crom:
    Kraamz dt pvp10
    Kramzor hox pvp10
    Quickdash guard pvp7
    Kramzz bs pvp5

    Fury:
    Pressostate conq pvp5
    ++++

    AFK into the unknown =/

  3. #3

    Default

    Unfortunately this hasn't worked in the past when grouping was allowed. Mini queue would be stuck at certain points and not pop, 14/12, 16/12 etc. Unless players were zoned into a lobby where they can figure out the grouping amongst themselves, we will have issues even loading into that grouped mini. Otherwise we'd be back staring a number not knowing who should disband, change group number/make up dynamically.

  4. #4

    Default

    3/4 of the pvp problems could be solved with player communication. In game voice communication would be top **** for newbs like me.

  5. #5

    Default

    You're right, it is certain that in-game communication system would be a huge gain.
    Meanwhile, it is not the case. And, unfortunately, we can hardly count on players to spontaneously use a particular communication system (TS or Mumble ...) in minigames ...
    Clearly, only premades generally from the same guild (or outside but with some well-known friends) use their TS. This accentuates the imbalance facing a team of pug.
    The proposed system is precisely to limit the damage and try to ensure a balance.
    FURY

  6. #6

    Default

    for me i think can do ok if we can sign mini with 2/3 friend for grp !

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