I play a guardian atm and I was looking at the pvp armor in the armory.
And please correct me if im wrong..
As I can see the T3 big pieces head, chest and legs got less health and armor than T2.
T2 shoulders got less health than T1.
I havent checked other classes, but there might be some wierd differences there too.
Its not huge amounts..but its still less and that cant be right.
Another thing.. pvp necklace "shielding" is suppose to be a necklace with armor and protection for those who choose that.
T0 (pvp lvl 0 req.) has same amount of armor and protection as the T3 "shielding" (pvp lvl 7 req.) I know there is 6 extra const./cdr and hit rating but common..that is not an upgrade ppl expect from lvl 0 to lvl 7.
Did you devs make a mistake when you changed the pvp armor/accessories stats? Or is there another reason for this?