It is good that noob healers are same useless as noob mages or noob tanks.
It is good that noob healers are same useless as noob mages or noob tanks.
I see sins,demos,necros,and sometimes rangers do 20 kills...Nobody else ...I play minis every single day..But try to see the picture on the opposite side..Tank vs healer I mean..Tanks kill healers or not?i think they do..most usually...they take minimal damage..usually they win..So?...try to see the big picture here...Heals are almost non-existand in pvp..they need revamp..
"To the Humble He gives His Grace.....From the Proud He Hides His Face"
"To the Humble He gives His Grace.....From the Proud He Hides His Face"
I see a problem rather in the insane instant burst some people have. Heals in AoC are mainly overtime. You change just this, you might get into trouble with killing healers. And if you mess with cooldowns for pvp, you can count on problems in pve.
Right now it is, 3+ vs 1, you are dead unless you bubble or cheat. Wouldn't it be better to exchange the instant burst with more build up mechanics (better for engine behaviour and learning curve too)?
While in pve part of the fun lies in progression and killing mobs (and more than one at a time there) very fast, the same is not good for pvp, imo. So it IS kind of a dilemma, but no one says things have to work similarly in pve or pvp (they already do not now, different formulae, stats etc.).
Last edited by Kurt2013; 19th August 2014 at 06:21.
OMG, this topic went overnight from just silly (no potions suggestion) to downright stupid (boost heals).
Yes, right now if you go 1 vs 3, you are dead even with all the heals in game, thats true. Whats wrong with that? This is how its suppose to be, or are you telling me, there are ppl who seriously think you should survive it?
No thanks, burst dmg is what makes combat in AoC fastpaced and dynamic, of course there are few over-the-top abilities, but in general its pretty well balanced.
I am totally with you, when it comes to "when you fight 3 vs 1" the 1 should loose, healing or no healing. But this does not have to mean he dies instantly or in 2 secs max (depending on latency).
Maybe if focused by 3 dps or assasins (or for classical trap situations where the others are in hide and ambush), but not by 3 random people. There should be time for the victim to either prolong the death or try to get away.
It comes down to giving players choices. Good or bad and situational. Without such choices pvp is like playing with bots in a lottery.
Last edited by Kurt2013; 19th August 2014 at 06:32.