Ok guys you're right. If they balance DTs the 800,000 or so people that bought the game will resub.
Derp
Ok guys you're right. If they balance DTs the 800,000 or so people that bought the game will resub.
Derp
I'm one of those people who left the game and have wondered about coming back.
1) What would it take to get me to return at all (f2p)
2) What would it take to get me to subscribe
3) What would I be willing to spend money (fc points) on as F2P or subbed
For me the answer to these is pretty simple.
As long as this game is just a grind fest, I and many others will not return as a regular f2p player. Subscription is totally out of the questions for the same reason. And if i wanted to spend money to buy fc points it had to be what many would call p2w, IE spend money to not have to participate in the grind fest.
We left the game because it was repetitive and basically only for hardcore gamers. Personally the game started to feel like a daytime job i found very boring. So why play if the fun is not there, right?
Because of WB i decided to try the game for a few days and nothing have changes in that regard. Same grind requirement and the same XP, gear, AA requirement for groups.
So why would i come back only to grind the same content over and over. Not to mention the lack of exp leaves me out of most groups which again leaves med under geared and out of most groups.
Basically the chicken and the egg in aoc setting :P
However I understand that people who are spending countless hours grinding their way to the best gear would feel its unfair if others could just buy their way to the same gear or could obtain it with much less blood, sweat and tears invested.
Thats why we who dont like the current model just leave the game instead of whining on the forums.
We respect the work people put into this and understand it would not be fair if things suddenly changed and made "old" gear easy to obtain.
The bottom line here is that if you want more paying customers, it have to be easier to access all content including HM's, unchained and the best gear for everybody. Sure leave the newest raid and dungeons for the hardcore gamers but let everything else be a lot easier to attend/obtain.
Adding content that require countless hours of old content to be grinded does not add more people. It only keeps the current players happy.
This is just my opinion on the matter and im not advocating or purposing any changes. Dont read this post as a change request and go into frenzy stance.
From experrience i'd say it's rather rare to have solo players come back to a game and last long. Sometimes they do but they often don't last more than a few months.
However it seems a lot of players stick to the same ship and move from MMO to MMO with the same guild. So if you can make guilds, bored to death by other games, think of making a come back then you should have a better chance at player retention.
So to get players come back i'd work on guild content. I don't play a MMO to see my Toon get better stats like i would in a classic solo RPG. What are guild objectives nowadays ? Besides getting spots for raids, and the monthly siege...
I would try working on that. I've always liked games that incite players to work together and when playstyles somehow complete each other. For example back in the first years of the game on Rp-PvP servers at least, even carebear PvE oriented guillds would try to recruit PvP players for protection. For instance it was always good to have PvPers to escort your guildies from Keshatta Oasis to BRC or to get rid of a groue already leveling in khesh PL spots. And on the contrary it was always good to have some PvE friends to get some great looking vanity gear to gank with style! Having crafters was also something sought so your guildies could have cheaper cultural gear for PvE aswell as PvP.
Basicly that's what i find missing in the game. Everything is hopelessly solo. PvE wise it's complicated. New content is pretty much the only thing that keeps it going. However i'd like to see more stuff similar to the Lurker raid encounter. Hidden encounters that require time and brains to figure out how to get them going... This kind of stuff brings more depth to the game, i like having to pay attention to details and discover things hidden to the too hasty traveler.
PvP wise what i would like to see happening is a working War systeme. Something really encouraging players to fight in guild and stick together, if possible in open-world and sieges (i'm fed up with minis). You declare war to guild X and then you have acces to a score board, like in Strategy video games, describing how the hostilities are doing.
Kind of like last years wall of text really: http://forums.ageofconan.com/showthread.php?t=183351
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
eso do it and funcom no think maybe is best for EU player create one server in dedicate in EU?
We know that many of you have been looking forward to the migration, and we are ready to share the specifications. The European migration megaserver will start at 01:00 CEST (08:00 EDT) on July 30, and we expect that the process will be completed by 10:00 CEST (05:00 EDT). During migration, the European megaserver will not be available, but the megaserver North American account of the site and the forum will not be affected.
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this is eso!!!!!!
Threads like this are always ridiculous because there's no such thing as returning veterans. There's jillions of people who stopped playing the game for jillions of reasons, generalizations are silly. Nevertheless:
1) The locusts that latch onto every new game that comes out and play for a few months before jumping ship will never come back. That's a good thing. Plus you already got all the money you'll ever get out of those.
2) The freeloaders who's never paid anything but will keep demanding more and more stuff for free in the name of "attracting more players" do not matter, neither do the players who'd be attracted solely by the free stuff. Someone fixated on freeness isn't someone who'll ever be paying you. Unless you pull some of the nickel and dimey impulse appeal **** that marketers came up with in recent years, but then you're a scumbag. Also that requires some marketing skills whereas FC doesn't even understand the meaning of advertisement.
3) The old players who really liked this game and kept paying for it but then stopped for whatever reason are the ones that matter. The problem with them is that their problems are jillions of different things and there's no way to know what changes would appeal to how many. You can claim this or that would do it, but you have no proof.
4) Lastly, there's the mythological new player who's just trying out the game to see if they'll like it enough to start paying. This would be the most prized and precious sort of person, more important than a sum of 27 losers who stopped playing your game for any reason. Sadly it's mythological and doesn't exist.