Last edited by Vutra; 8th August 2014 at 08:16.
Marny----> Imarny
Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency, and almost fanatical devotion to the Pope,and nice red uniforms.
Pretty much any class in this game can burst a target from 100-0 pretty fast. if you learn how to do it you wont have a hard time getting kills.
Ofc it's hard with **** gear but make sure you buy the pvp 0 neck,cloak and rings and you will have a good chance in minis.
Torilius Necro
Ubermiley Pom
Invitmi BS
Pewpewgirl Tos
Do the following:
>Create a Necro. Green gear/epic gear doesn't matter.
>Sign up for a minigame
>MotD, FTW and PB a single target. Run back to base if not safe and start spellweaving
You'll end the mini having a lot of kills and you actually did nothing for the team. Same thing can happen with demos, since it can stay at long range doing AoE spells.
*I've played with both classes under this situation. My Necro was able to get more kills than Kenamun (good pvp 10 hox) twice.
This system is terrible and it creates a fake sensation of how overpowered/underpowered some classes are. It is not good at all.
Last edited by Vutra; 11th August 2014 at 11:49.
Marny----> Imarny
Amongst our weaponry are such diverse elements as: fear, surprise, ruthless efficiency, and almost fanatical devotion to the Pope,and nice red uniforms.
I play necro very rarely, and i found strange this idea that many of you are having of removing necro dots at death.
First of all ftw is 20 sec now, so not huge issue as it was and already noob necros are having huge problem getting kills.
Secondly imagine you are playing ranger and second before you are about to die you put down fire trap and hit opponent with deadly draw+advantage. Should your dots stop to?
Or bs, barb, conq, hox, sin,pom if they die in instant they applied them?