really frustrating patch :P
in update note, they says
"Burst of aggression now applies fighting spirit for a few seconds. The knockback element of Burst of aggression now only triggers on players when fighting spirit is not running."
but when I try to kb mobs with BoA when I have fighting spirit, they won't be got kb.
and from that glitch, I can't trust
"The Retaliation ability can now only trigger reactive damage on the same player target once every second. It is unchanged in PvE."
this update also
plus, Tx for ninja removal casting time on ursing crush, very balancing update also :P
(why don't you make back demo can kb players with different 'kb immunity' debuffs :P)
the who obsessed with stonesoup ;p
Well......only hope for guardian in PVE is a major buff to their damage/Crit output and a group heal.
GET ON IT NOW FUNCOM !!!!!!!!
Last edited by ssnowsurfer; 23rd July 2014 at 15:34.
Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2
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yea i donno what the go is hey, 3 of the strongest classes in the game ( conq too and thats your top 4)
only class i think could use a buff is a tos ( buff there t1 gear so they dont insta die, needs more armor to be more on par with pom armor wise) and a barb ( need some kind of armor buff while in DW )
* rangers need combos again
* sins do too while your at it.
* conq needs WW to be turned into a 2 prestep and a small nerf of dmg to the combo
* coqn charge KB needs to put BA on cd if a KB is achieved.
* ALL SOLDERS- should not be able to change stance whilst KB on the ground ( cant change when feared or stuned so..)
* healers- should take dmg if they are in a group and do not have a green heal up.
kthanks.
If DTs are outperforming guards on emperor, the guards need to step it up. Guards can handle the damage and the puddles much better than a dt or conq. If you think they can't, you haven't done the fight on each class. Far easier to manage as a guard. Guards are better on add control and kiting on general, maintanking imp, better on every role on the emperor, and much better managing the projections.
DTs are better tanking the basilisk, zodiac and general. But really the only place in the whole instance the DT makes a huge difference over the other 2 classes in a tank role is on zodiac. The extra dps on the other fights just isn't that big of a deal.
Plus, it's foolish to solely rely on DTs from a guild perspective. The new raids may have bosses with a dmg shield or a high magic resistance, or hit so hard you need guards to manage them. If you've invested all your tanking time and gear in DTs, your guild won't have many guards geared or experienced.
DTs need a dps nerf, but acting like guards are useless is just wrong.
Agreed 100%.
All that needs to happen is for guards to get a slight dps buff and DT's get a dps nerf of some sort. Other than that, soldiers are for the most part fine, though I'd also cut down on the dps possible from dps spec DT's and Conqs as well.
I will laugh my ass off if the new raids have bosses like you posted and all those guilds that stacked DT's and neglected gearing up guards as a result have all kinds of issues.