Really, this kind of thread in 2014? EEEEEK
PvP servers are all about this kind of stuff, sorry. Problem is the low population and the amount of highly individualistic players. Are you even in a guild?
Really, this kind of thread in 2014? EEEEEK
PvP servers are all about this kind of stuff, sorry. Problem is the low population and the amount of highly individualistic players. Are you even in a guild?
Expert Shield of the Risen opener.
Honestly most players (if not all) don't give a damn about the XP on kills anymore since it's ridicule especially with todays low population and in comparaison to other means of XPing. Back in the days, ganking solo players was the fastest way to level up in PvP. Today, even if the population was what it was four years ago, it would takes ages compared to Bori, Minis and now daily quests.
People ganking at NPC frequently do it because it's an easy way to get kills and trigger a response. These player feed on that. You just need to see how long it takes them to send you a provocative tell when you don't react to their ganking.
On my first server guilds mattered. And PvP rules where unified to a guild. Some guilds didn't care how their players PvPed, others expected from their players some elegance while fighting. Most guild actually expected PvPers to fight with elegance thus thugs were all in a few guilds and obviously first target for everyone. Today this doesn't exist. Guilds are all the same, only diffrence is their numbers and the skill base they demand to accept an applicant. Attitude is a non factor.
Retaliation against solo gankers was hard, but then again easy to counter by grouping up to quest. If the gankers gathered up in a bigger guild, then it become harder to avoid but easier to retaliate.
Ideally players would groupe up with like minded players and stick together. But in 2014 it is a bit silly to complain about this with all the tools they've implemented to prevent ganking. Most NPC have guards, you have fast travel, SoTR, Murder points,etc. Sure they some of these features can be exploited, but it makes ganking (=killing many times and not just a coulpe) tedious.
Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
If they use it to just annoy people...all the more reason to put in countermeasures.
And i agree mostly, but this makes it only harsher when it happens...because you are not practiced in evasion and are not expecting it. Especially if you come from other games, where this behaviour is a "no go".
Again, with more situational consequences and statistics, you could have some kind of player regulation, so it would be known fast around the population (with good and bad consequences maybe and reactions expandable to npcs and merchants too) that player A spends most of his time killing easy targets, while player B killed several others who tried to jump him/her or player C who only fights 1 vs 1 or player D who never fights and just runs.
For example players could interpret this:
- combats started to weaker/harder targets, combat against helpless (talking, afk, not resisting) victims
- ran away from battle x times, caught a runner x times etc. etc.
- fights in towns, fights in minigames, fights in event zones, etc.
- support done in battle (heals, buffs, damage, ccs) etc. etc.
The rule set, guards, murder system and all the other nerfs and adjustments for PVP have driven tons from the game, I do understand your frustration but really your toon died, rez up, go get him, follow em and grief until they never log on again, or just laugh and get over it, its not the first time and won't be the last time your character dies to a cheap shot on a PVP server, if it were an easy fix I am sure they would have done so in 2008.
Drunkskunk (Sin) - Petridish (ToS) - Gwarnath (BS) - Tomatohawk (DT)
I know that I would have quit this game back in 2008 if my son had not been playing, I was only playing to spend time with him. I hated the ganking and the cheap shots and could not believe what jerks some people are. I am sure thousands of folks quit this game over stuff like this, so if in fact its easy to fix then why have they not done so over the last six years?
Getting killed once at a quest giver is annoying, getting killed 50 times by a level 80 ranger when your playing your level 20 in Wild Lands is another. ITS ONE DEATH, get over it. YES IT SHOULD BE FIXED, but its also just annoying not game breaking like it used to be when there were hundreds of jerks around instead of just a handful.