jokes but if i worked for funcom, my next patch notes would be this.
PvP event changes:
* instead of 1 week per month, events now run all the time rotating areas each week.
* Events run 8 hours a day, 4 hrs in peak US time, 4 in EU peak time.
* maps fixed to show locations correctly
* World map now shows the area in which events are located
* you can no longer exit the guallah area whilst you have the buff, you can also now not enter water/hide and your location is shown on the map.
* In the solo arena all players are shown on the map whilst not in hide
pvp gear changes:
* tier 1 gear is now all pvp 0 including weapon/armors.
* tier 2 gear now starts at pvp 5
Pvp Ui change:
* There are now 3 gear tabs, 1- General ( for gear you use in the world) 2- mini game ( your gear used in mini games ) 3- Vainty ( look of your gear in the world)
Pvp mini game quest changes:
*Reduced to 4hour cd
*no quest for tourny mode, the 6v6 will give the 1 token per win after 3 streak.
Pvp mini game changes:
* Pvp 0-4 solo sign up, pvp gear only. ( standered xp per win, 2 tokens)
* Pvp 5+ Mini games, PvP gear only, groups of 2 can sign together, if 2 groups of 2 from the same guild sign they are placed on seperate teams ( double xp per win, 1 token for win )
* Pvp premade que, 6v6, World gear used, triple xp per win, 1 token for each win after 3 wins in a row
Pvp lvls updated:
* pvp 11-15 now open
* new skins for pvp t3 set unlockable ( eg pvp 10 chest can be changed visually at 15 but the stats are the same)
* new pvp mounts at pvp 12 and 15
Seige changes:
* mammoths/rhinos now deal 1000% more damage vs buildings/walls
* 2 seige keeps per area, 6 total.
* in each area there is 1 keep that is a 48 man defence and 1 is a 24 man.
* the 48 can be upgraded to tier 3
* the 24 can be upgraded to tier 2
* health of walls/buildings of tier 1-2 slightly reduced
so funcom, when do i start?