your logic is flawed.
k/d as a stat in this game can be easily manipulated to look prettier.
k/d as only stat in this game was already manipulated many times over the years to look very pretty.
k/d helped destroy teamplay in this game given people praise it as the ultimate stat.
so in essense k/d is actualy bad for pvp in this game given it does not encourage teamplay and can be manipulated quite easily.
only pvp stats in aoc i am interested is weekly updated scoreboard of overall server players in pvp.
where k/d as a stat per say should be utterly removed, a weekly renown system scoreboard should be implemented to always have an up to date score of player with multiple parameters.
main ones being:
win/loss/kills per class, one tab for every class top 3 get some small shields or any other icon near their name similar to current guild renown
win/loss/kills per guild, with a server wide overhaul of guild performance, and top 3 guilds get titles and small icons near guild tag similar to current renown.
simply a system with memory loss like that promotes more competition and rewards with vanity tags/icons to be displayed each week.
such a system would promote more people doing pvp because as each player gets better he can see his name make it to the list, and even making it to the top if he has the skill to make it or simply the time and dedication to spend the time pvp'ing to get the into the list.
and again current system is flawed given a player who played for years will have an impossible to reach k/d.
im guessing a guy like svarti if he even still plays must have passed 200k kills and must have like 70k deaths.
if new pvp lvl's were added some people would ding the highest lvl upon patch with acumulated pvp xp, myself on my necro i would most likely ding pvp12, but i know people who only fully dedicate to one char in pvp who would ding pvp20 on patch from accumulated pvp xp.
point is current system doesnt realy promote competition and ruins retention given the abyss of new player and vet's.
and big part of equation driving away people from pvp is k/d.
its actualy faster for a new player to get pvp7 then to get a shiny k/d, while a vet who played his char for years has easy time to have over time get an exceedingly possitive k/d, by manipulation or dedication.
what you should re-evaluate isnt how you want your shinny k/d but how to have new player get retained so new enemies walk the playfield to fight you.
and now more on topic, let me play with my friends in minigames i do not fear the premades or quality teamplay beating me.