Vali~The Mental Mushroom
Vehl~The Pink Flamingo
Vahlie~Redhead's bane
Tisane~Kettle of Xotli
Nvah~ . . .
1 guard on the rez with 1k hits: fin
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
I'll repost this here:
Just a bit of feedback from the open world quests:
After 2 days we we're able to get fairly large and small group fights whenever we wanted and some lasted for hours. In that sense, the quests were a success but here's what id change:
1. The 10/15 kill quests should be group wide kills, can up the amount of kills neccesary.
2. Maybe add a group based quest to heal X amount or take X amount of damage to promote good group based open world.
3. I cannot stress this enough, GAURDS AND MURDERPOINTS NEED CHANGING. I'll explain a bit more below...
Yesterday we had a battle between Vires vs. Tombstone Vs. Discovers and later Carnage. If some of you don't know the current zone is in Wildlands, right outside of Tesso. In between the fights lowbies would jump in to get hit by aoe and die. This would grant every single person in the group with murder points. After five minutes of this happening most of the group was over 100 murder points without intentionally killing a SINGLE lowbie.
Now the group cannot enter the city to pickup more quests because we will get killed by the gaurds and I am unable to buy potions or food because I can't enter any city all because I chose to partake in the content. The zone being used for the events and for the daily quests need to be rid of gaurds for the short time it is up and murder point gain must be suspended while in the area. I truly cannot stress this enough that these two factors NEED to be looked at
Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2
PM me to sign the Minigame buddy sign-up petition: (http://forums.ageofconan.com/showthr...40#post2135540)
As much bitching I hear about guards it'll be worse if they remove them. They need to provide a greater incentive to fight further away from the rez pad. Put the quest in a small camp further off so people have to leave guard territory to get their quest. Anything will do.
They can keep some guards near the respad and quest posters to create a safe zone of course, but they could definitely remove some of them or shorten their range.
Expert Shield of the Risen opener.
just remove that retarded warding throw and guards are fine, ****ing invisible axes dealing 4k dmg from tesso to sanctum dungeon
The Law
ye and there was trolling a lot also, people dueling / fighting then some tard bumb in to get some small dot like curse of gwahlur or something and then sprint to guards, well we ended up by ganking that piece of **** for 40 minutes to respad with half raid.
after that he whined to me that if i dont like pvp i can go to crom.. seriously?
The Law
Strange yesterday Saturday evening there was awesome mass fights all around Tesso. Multiple groups from several guilds were involved fighting everyone over and over. I really did enjoy it. No frustration just pure PvP joy and running to guards was also not as bad...
Xuhotl - arcimage of the city of Xuthal in service of great army Futilez - HoX PvP lvl 10
Bordhi - Khitai legionary - DT PvP lvl 7
Bahary - vampire and your nightmare - Lotus Sin PvP lvl 7
Shiwan - the last of Corrags - retired noob Barb PvP lvl 8
PvP Festival and PvP Daily Quests With guards isn't working
this pvp update will work better on PVE server (CE no guards) than it does on PVP server
PUT PvP Festival and PvP Daily Quests in a SEPARATE INSTANCE with lowbies on free prey and no guards OTHERWISE this pvp update is a fail!!!!!
I would better have the CROM PVEEE version no guards lowbies free prey in CE than this mess on fury PVP server
Funcom You Never Cease to Amaze Me