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Thread: PvP Festival and PvP Daily Quests : Guide

  1. #131

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    Just throwing this out there, but maybe those pvp10s are participating because they like playing whatever class they got to 10 and the pvp event is the only time they have anything resembling control of their groups? I like being able to buddy up with people I've known for years and go 4v8 or 6v6. I bring my lowbies to level too but my main is my main for a reason.
    I don't make points I make dents.

  2. #132

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    Quote Originally Posted by Kurt2013 View Post
    You can argue, if pets are worthwhile rewards or not or which one you like or not, BUT there are several advantages and no real con to make them tradeable.

    For example:
    You need a pet for your pve or rp char, but are only competetive on your pvp char really. Why force people to grind or exploit (thus wasting real LIFE time) per char to get a special pet you might want for a char not your pvp char? As unused chars or ill-equipped and out of practice char you are nothing but cannonfodder during these events and unless they work as bori 2.0, you'll get no rewards for days at all.
    Making pets tradeable would also offer a chance for the "always the same" people that per quest and festival design are the "chosen few" to let others reap something from that content also. The way victory points are awarded is ridicolous, when you take into account the number of participants contrary to "winners". Best to give out more and rename them "festival tokens".
    Perhaps because the economy is ridiculous in this game, with old veterans with (often shady) histories of farming/selling shards/raid crafted items having disgusting amounts of gold, while newer players struggle to buy mounts and gear from npcs because simply playing the game rewards very little money and the crafting system is extremely outdated?

  3. #133

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    Quote Originally Posted by strangerism View Post
    Many lvl 10 pvp with all gear aa and token maxed out are participating to these events, gating out all the low lvls who instead needs the event rewards. I even asked why they do this, well one answered me that he was bored or that they are banking xp and tokens for an eventual new pvp level when it comes. It would be fair to have then zone into a different instance from the pvp lvl 1-9 ones.
    Players bring their toons up to pvp10, many needed long and hard time to get there before pvp event inflates xp.
    Why should those players NOT participate with their 10s?

  4. #134

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    Quote Originally Posted by Hopsing View Post
    Players bring their toons up to pvp10, many needed long and hard time to get there before pvp event inflates xp.
    Why should those players NOT participate with their 10s?
    Yea☺ imagine if we had those events back when we lvled up our mains☺ even if you do not have the winning team, xp flows faster then back then.
    Crom:
    Kraamz dt pvp10
    Kramzor hox pvp10
    Quickdash guard pvp7
    Kramzz bs pvp5

    Fury:
    Pressostate conq pvp5
    ++++

    AFK into the unknown =/

  5. #135

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    Quote Originally Posted by Greyloins View Post
    Perhaps because the economy is ridiculous in this game, with old veterans with (often shady) histories of farming/selling shards/raid crafted items having disgusting amounts of gold, while newer players struggle to buy mounts and gear from npcs because simply playing the game rewards very little money and the crafting system is extremely outdated?
    And where is the con to the arguments here? Even such a trade or such an option is better than NO option or trade at all. You are not forced to buy from certain people, but you could trade with your alts and friends as well (less wasted real life time).

    This does not make your analysis of the game market invalid though But this is no reason to make everything BoP and a whole different matter. BoP in case of victory points (or better: festival points) is just unnecessary and gamehurting artificial grind and this is not acceptable or beneficial for the players.

    Quote Originally Posted by Hopsing View Post
    Players bring their toons up to pvp10, many needed long and hard time to get there before pvp event inflates xp.
    Why should those players NOT participate with their 10s?
    Problem here lies in the festival reward and quest structure. You are effectively blocking content and progress by doing so. It would be a completely different matter if the tokens were festival tokens and awarded for participation as well or if they had power brackets or rewards linked to player power...but this is not the case sadly. This is why it would be better to have epic and other instances (like they maybe plan with arena) for festivals too. The amount of players having fun and even harsher players getting any tokens at all is limited per design and per instance...so you can either change the design, add more instances or do both.
    Last edited by Anzu; 23rd March 2016 at 16:29.

  6. #136

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    Quote Originally Posted by Kurt2013 View Post
    Problem here lies in the festival reward and quest structure. You are effectively blocking content and progress by doing so. It would be a completely different matter if the tokens were festival tokens and awarded for participation as well or if they had power brackets or rewards linked to player power...but this is not the case sadly. This is why it would be better to have epic and other instances (like they maybe plan with arena) for festivals too. The amount of players having fun and even harsher players getting any tokens at all is limited per design and per instance...so you can either change the design, add more instances or do both.
    Lol you kidding more instances? Its often nothing very few participating already, make 2 instances and pvp on festivals will be over at all. In prime its like 20-30 people playing it where the good action starts, splits this and there will be nothing, another dead content like bori. For healthy pvp a population must be united but not splitted.
    Cripples gonna cripple

  7. #137

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    Quote Originally Posted by Sarhal View Post
    Lol you kidding more instances? Its often nothing very few participating already, make 2 instances and pvp on festivals will be over at all. In prime its like 20-30 people playing it where the good action starts, splits this and there will be nothing, another dead content like bori. For healthy pvp a population must be united but not splitted.
    That is very true!
    Crom:
    Kraamz dt pvp10
    Kramzor hox pvp10
    Quickdash guard pvp7
    Kramzz bs pvp5

    Fury:
    Pressostate conq pvp5
    ++++

    AFK into the unknown =/

  8. #138

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    Quote Originally Posted by Sarhal View Post
    Lol you kidding more instances? Its often nothing very few participating already, make 2 instances and pvp on festivals will be over at all. In prime its like 20-30 people playing it where the good action starts, splits this and there will be nothing, another dead content like bori. For healthy pvp a population must be united but not splitted.
    Then change the design and reward structure. Besides it is not true in this case...a healthy population during these events is not where the design aims at. And it is definitely not true in context of the victory points, where you keep the amount of people profiting from the events almost constant, while increasing the amount of frustrated cannonfodder players or players who would come for any pvp, independant of festival or not (just be honest and compare the 30 "healthy" players to those who come regularly to the daily quests and you should see my point).

    You are right that it might become like Bori, but NOT because you split population in more instances (if you would actually do that, there might well be MORE than 30 in total playing the content having all something from the cake), but because of the design. With more instances it might be different pvp than simple headbashing and ganking, more like the danger of being interrupted and having to be on guard while playing (similar to what was lost in open world pvp), but a lot more could benefit without loosing the risk. Could it be people are against splitting, because it makes total domination of content harder??

    In most cases the split people argument is not valid at all...and this is one of the cases. Just do the math. Or simply compare the festival pop on crom with that on fury, both forcing the total pop into one instance with 30+ mins between events. Notice that on Crom the amount of players participating is not proportionally as high as on Fury? Then imagine 3 or 4 instances open on Crom and how many players would participate there in total (and more on topic: how many of the population would receive actual victory tokens). The splitting argument only has a point when the total amount of people interested in the content would remain constant, but in reality this is rarely true.
    Last edited by Kurt2013; 23rd March 2016 at 21:03.

  9. #139

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    Quote Originally Posted by Sarhal View Post
    Lol you kidding more instances? Its often nothing very few participating already, make 2 instances and pvp on festivals will be over at all. In prime its like 20-30 people playing it where the good action starts, splits this and there will be nothing, another dead content like bori. For healthy pvp a population must be united but not splitted.
    I couldn't have said it better.

  10. #140

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    Quote Originally Posted by Kurt2013 View Post
    Then change the design and reward structure.
    Thats a key here and I dont know single pvper who disagree with fact that participants should get almost same rewards as winners do, as Noos said 50%-75% of reward must for participants quests at least. Ofcourse its frustrating now for lowbies to come and get farmed, ofcourse its sad for ones who losing to lose since they getting nothing, and most of people disagree with that state. But we are not Funcom we cant change that on our own. Offers like instancing, its not a cure for disease its just a chill pill with dead end, redesign of rewards is way to go.

    Splitting instances end to have one group dominating events in each instance, like strongest group get instance 1, second strongest goes dominate second instance and so on depends on amount of people playing. Thats already been and already happened in others ways, wouldnt be happy ending in same story
    Last edited by Sarhal; 24th March 2016 at 01:53.
    Cripples gonna cripple

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