Almost every class is easy compared to what they used to be. Ranger is by far ahead of any one class is ease of play, but really any class is easy to play if you bind correctly and have at least some finger dexterity and awareness.
But casters die super fast with all the burst available now, sins die in seconds to melee/rangers/barbs, soldiers actually die now after the protection changes (conq bubbles are still lol), but what counters rangers?
Anyone who can catch them I suppose, so any class with a speed buff with EB I guess. You simply can't catch them with the little +speed they have if your not another rogue class.
BTW, rangers in premades are about as effective as casters. They are only as good as the team protecting you.
Last edited by Suctum; 24th April 2014 at 21:23.
Doomsayer 2008
I play at the time a ranger pvp4. It's just fun learning to understand a class and using this knowledge on my other toons to do better in fight vs rangers. it could be easy to nerf the ranger class when ranger gets a debuff -50% damage after using trap or linebreaker.
Differences between ranger and sin
sin: cloth armor, low hp, combos, wery short range, single target cc's, soul fragments,"prey" for most meeles and even for some ranged calsses. High burst OMG NERF.
ranger: aimbot, 40 meter range, instant spells, mold able ablities, you can plant aoe cc's on whole map, medium armor. medicore hp,run like jamaican with medium armor + heavy shield and sword. basicly is 3 button class with 30 sec cd at max
now if u cant find difference.. there is something horribly wrong
The Law
Aoc have still the best combo system ever. but with Ranger and necro u cant play it.
Long and close rage have still a huge diferrence .
After 2009 is it still the same.
Fix it and Aoc will going to be 1 of the best games.
I still think that a range-dps-penalty (if you want to call it like this) is the best solution to attack the problem about rangers. There are plenty of rangers on fury who just stay on range and spam their dmg tools (unbuffed of course...) and run like... well... jamaicans^^ once they see something approaching, planting the ground of traps for everyone who is fool enough to chase them. Let rangers keep their range of 30+ meters but drastically reduce their dps the further they are away from target. Actually this is something conceivable for every range class.
Bendowill (Ranger) / Liangxiao (BS)
Gjalskia (DT) / Beacor (BS, Saga)
Just make ranger combos actual combos again and watch the casuals fumble fvck themselves trying to hit them. I would have less of an issue with Rangers if it was not this scenario 100x a day:
EA, stand completely still, drop trap, keyboard turn, watch all attacks miss while EA is up, naked LB with Advanatge, lower attack, Pen Shot, TTS, keyboard turn, drop another trap, and run away while no one but a sin or barb with speed buff can even keep up with you.
It's one thing to have easy classes to pull casuals in, it's another thing to go full retard.
Doomsayer 2008