This has been tried with other games and it doesn't work. As simple as that people will always choose the path of least resistance, and guess what the path of least resistance is.
The fact that people think this is negotiable is madness. This is as pure of pvp content as it gets as open world is the staple of real pvp anyways. If you put it on a pve server than there is literally 0 point of a pvp server. Pvpers had been spat in the face for far too long and finally FC is starting to make changes in the right direction.
Imagine having a server that focuses on pvp and a server that focuses on pve. Hmmmm maybe we could call them pvp servers and pve servers... Wouldn't that be a sight
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Objectives isn't what makes PvP consensual or not. Bori for instance isn't consensual like Shiwan mentionned and having it on PvE servers wasn't a good idea.
The open-world event and open-world quest they've been talking about goes into the sense of stimulating that sort of PvP which has nothing to do with PvE servers.
You say some players on PvE servers are really PvP centered. But they have no clue about open-world. Open-world is the whole point of AoC's PvP with FFA system. So that argument doesn't really stand. I chose PvP servers for nothing else then open-world that's the aspect of the game i've enjoyed the most.
Put those on PvE servers and you'll end up with something half-baked as Rage was.
It's not to promote Fury. It's just a question of coherence. In my opinion there's two options. Continue to blur the lines between the servers to the point you can just merge the two. Or conversly make them more diffrent to fit players better.
Like i said before, the particularity of PvP servers is to have Open-World PvP. And open-world doesn't like half-baked measures. It's a diffrent way of considering your gaming adventure. It's a constant game of cat and mouse. Sometimes your the cat, sometime your the mouse and you don't necessarly know what you are before the fight start. Be attracted to more hot spots, but have lasting conflicts without closed boundries. Gank some out of Bori, get ganked to oblivion during a world boss as revenge or sneak attacked by sins in Khesh while watching duels.
That's how open-world works and should. Bori came around, people still fought in Kheshatta and Khitai over old grudges and vengeances. Make something completely and clearly outlined, cornered in very limited spots and times and it's bull crap.
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If open world pvp quests will be available on crom then Fury will die but have u ever think maybe funcom wants only one server with pvp zones and pve ruleset so to have less expenses less staff ? Maybe this server will be crom so one server with lots of ppl and all will be happy pvpers and pvers and funcom of course spending less dollars
Last edited by Antigonus; 5th March 2014 at 19:00. Reason: Mistake
Nearly every MMO with open world PvP fails at one point or another, it's not the game it's the people rolling on the wrong server and complaining about it. Creating new open world objectives and limiting them to the pvp servers won't fix anything, you'll still get people complaining about something. Age of conan is far too weak to segregate it's player base any further. I fully support keeping this to fury only but there seems to be a dullision floating around in people's minds that this will fix the game, therefore the argument about pvp is better than pve or vice versa is moot. There was a time several years ago it was cool to brag what server you were on but not now. I'm excited for these changes ONLY because it shows that they are now thinking about how to improve their game, but this khopshef fiasco isn't going to fix anything because the people will ruin it.
Revert pre-1.05 problem solved
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Open world PVP with no purpose fails. It really has failed on almost every MMO that has come out. The problem is devs do PVP servers as an after thought to any real PVP content. They make a PVE game, create a PVP server and call that PVP.
Open world PVP servers are just lost on most MMO players. They roll on a PVP server to PVE, get ganked, and then all hell breaks out, thus the problem AoC has now, empty PVP servers.
Why can't they make a game with some real PVP content? Objectives, PVP only quests, leveling your toon through only PVP, gear that is meant for PVP (PVE gear should never be effective for PVP) the list goes on, and nothing on this list is in AoC for PVP.
You obviously have not read anything recently in this thread, this forum, testlive forum, or played on the testlive server.
These are the pvp things funcom is testing right now:
1. Pvp weapons - already released
2. Pvp gear - testing
3. Class tweaks - testing
4. Open world pvp quests - testing
5 pvp events (king of the hill, etc) - testing
6. Mini game token to bori conversion - testing
(Not the other way around, so you will have to win mini games to get gear)
You can join the testlive server and help instead of complaining, if you wanted to.
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