Page 2 of 2 FirstFirst 12
Results 11 to 19 of 19

Thread: Water in Jhebbal

  1. #11

    Default

    Quote Originally Posted by Mathieulombardi View Post
    O yeah it's definitely part of the gameplay, esp when my tos goes in with aoes and just follow people til they die. Real strategic.
    Aaaaw you totally make me wanna roll a ToS
    Expert Shield of the Risen opener.

  2. #12

    Default

    Quote Originally Posted by bogus View Post
    For kill hunters there is Fury with its open world pvp.
    This is dead server but you are free to join.
    We will be Serious after death.

  3. #13

    Default

    Quote Originally Posted by kalston View Post
    Aaaaw you totally make me wanna roll a ToS
    Nice solution, I will roll ToS.
    We will be Serious after death.

  4. #14

    Default

    Quote Originally Posted by bogus View Post
    Getting kills isn't main objective in Jhebbal. Those who swim don't cap or defend, ergo gonna loose. For kill hunters there is Fury with its open world pvp.
    wrangling gorge can be very well defended(read better defended) if you are a ranged player using the water

  5. #15

    Default

    Water is a good tactic element. Keep it.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  6. #16

    Default

    Quote Originally Posted by LunaticAsylumLA View Post
    Water is a good tactic element. Keep it.
    Sure, this is the same thing like 'log off' during duel at kheshatta, just back to memories, you should remember it, at last if you played at these times on PvP server..., very skilled option, like water in JS.
    We will be Serious after death.

  7. #17

    Default

    While you are at it, please remove any trees or boulders so people cant los my ranger please. It really isn't that hard to do devs.

  8. #18

    Default

    Quote Originally Posted by bruceleroy View Post
    While you are at it, please remove any trees or boulders so people cant los my ranger please. It really isn't that hard to do devs.
    Let's just remove the LoS check so that rangers can shoot through terrain/walls/anything eh?

    I feel sorry for all the rangers ... it is such a hard class ...
    Drunkskunk (Sin) - Petridish (ToS) - Gwarnath (BS) - Tomatohawk (DT)

  9. #19

    Default

    Keep shallow water to spot hiders remove deep water cause it only benefits casters/rangers and instead focus to fix the glitch on the rock up at wrangling.

Page 2 of 2 FirstFirst 12

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •