yet killing is the main way to achieve those objectives. there a mechanic problem in aoc. if capture the flag was an elimation mode where if u die, ur done 'capture the skull' would work, teamwork would be significant: ud seek to protect everyone on your team, not just the tank while the bubble's cd fill back up.
BUT with rezzes every other sec getting kills is next to ptless if ur against a team with tanks and poms: bubble and take flag again. capture the skull as is with classes' OP abilities just plain suck.
what killing only offers is that everyone must be protected, not just the flag carrier. at any given time a teammate being misplaced or missing a combo can give the kill lead to the opposing team. kill minis= everyone is a 'flag'. conqs dont just bubble on their pad when their whole team got stomped, but rather will bubble when pushing when its team feels its got a good shot at a target to get that 1 kill that would make the difference(sequence of events is less predictable)
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
Premades: 3 tanks, 2 poms or 1 pom and a shammy and some random fight exactly the same set up while the one random class on each team gets butt gaped for 15 minutes while the tanks rack up all the kills and the poms/shammy spend the entire game ignoring each other except for trading occasional CCs, just for lols.
Then, whatever side has the most bubbles up, just run bubble boy to score. If one side is losing in kills in 5 minutes, they just tell bubble boy to speed up caps.
If one side drastically sucks compared to the other, then the poor random actually gets to rack up some kills and then some butt hurt player posts how OP Demos or Necros are while excluding the fact their team got farmed.
If it was an even game, then they blame the poor random class who was not a soldier or pom who was 2-3 shot every 15 seconds out of the spawn and replace them with another Soldier or PoM, and then in the next game cap the flag in 3 minutes or less and don't fight again for the rest of the night, and brag about how great they are at doing objectives, yet everyone's score looks like this:
Kills Deaths Caps
0 0 3
If people just brought whatever class was at hand rather than pom and soldier bubble fest, premades would be pretty fun, especially when it's understood it's just about fun, not pad camping(some bad team) or totem zerging(pveing to win) to brag about some stupid win, both those kinds of wins to me aren't really wins you brag about.
Doomsayer 2008
People still dont understand what premade means,
Premade = tanks are getting healed and they hunt down poor hoxes,sins,demos,necros,
the team with better crit rating on tank wins!
im the prey, you are the hunter, get it?
The Law
You know something is flawed when Tanks are deemed the "clothy killers" in a premade
People just don't want to invest time in an MMO. A true showing of ADD. I think AOC isn't a game for you if you just want to start out at max levels. You should try star wars, Call of Duty, AION, or any of the other instant gratification games.
meh in a quality premade everyone is a clothie killer
its all about outiring the tanks so that they cant protect their clothies anymore. when a tank needs to fall back for a sec thats when clothies start dropping as flies, a team starts splitting between 1 kiting to survive another trying to save that 1 guy leaving 4 others with 1 less healer. those 4 guys can either protect their 1 weak guy letting other team's dps to start nuking from not have tanks pressuing them anymore
Sinfulpaws: https://www.youtube.com/watch?v=p6X8...ature=youtu.be
certified
So many great comments here!
I really hope that people that read this stuff understands that most of the people that plays this game is pretty bad/okayish at pvp and its far between the good pvpers and players with good game understanding. Not trying to be rude to anyone here, but hope the guys reading this don't take it too seriously.