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Thread: Interview with Matt 'Cirith Gorgor” Bennett

  1. #11

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    Nice read, looks like very cool and honest guy

  2. #12

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    Yes good stuff and good to see positive comments a more upbeat mood, you guys here deserve it.
    A bocor creates a zombie by walking to his victim's house backward. He sucks out the person's soul through an opening in the door, then quickly blows it in a bottle which is then sealed. Without a soul, the victim wastes away and dies and after burial, the bocur digs up the body and casts a spell over it.

    DAWNSONG - Active since 2008

    LOVE YOUR DEVELOPERS, THEY'RE REAL PEOPLE TOO.

  3. #13

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    Great and interesting interview goodjob like always!

  4. #14

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    ...I have a list of elements which I try to incorporate as much as possible in some way into anything I design. Without wanting to go into massive amounts of detail those elements are at a high-level:
    Movement
    Player-Interaction
    Player Control (Agency)
    This guy knows what he's doing.

    And the fact that his favorite was Threshold of Divinity proves that he has good taste on top of everything else.

  5. #15

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    Dont forget Joel Bylos and the game Producer, Cirith says in his interview that all of them agreed that pvp changes where needed

  6. #16

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    Quote Originally Posted by e1iphas View Post
    Dont forget Joel Bylos and the game Producer, Cirith says in his interview that all of them agreed that pvp changes where needed

    Great! Now they need to advertise the he11 out of it!

    Henry, make some videos!!!!

  7. #17

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    Quote Originally Posted by Loaf-of-Evil View Post
    Great! Now they need to advertise the he11 out of it!

    Henry, make some videos!!!!
    and others

  8. #18

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    Stickied this and the other interviews
    Hamsters and rangers and everyone, REJOICE!


    Note: The views expressed in this post are solely those of the author and do not necessarily reflect the views of Funcom or its management.

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