I think we can all agree that currently AOC has problems with stats where everyone just wants DPS DPS DPS and CRIT CRIT CRIT. This is why everyone picks pressing/decesive strikes and want max damage and crit. With DT is this even more painfuly evident as the whole class is based around crits and VOM (I am not talking about tanking).
So the question is: should different classes/archetypes get stats CAP so no matter how much, for example, combat rating will someone add with armor piece it won't go over the capped which will be set at certain amount (max amount).
This would encourage people playing with different armor set ups: if you have max DPS possible then what armor pieces you could change to keep said MAX dps, but also raise HP and protection.
Or as assassin you can have MAX dps, but you can also further your damage by looking for a way to rise offhand while keeping same DPS from combat rating.
This also fixes issues with tank classes doing ungodly amount of DPS with T4 weapons.
Finally, it would make new crafting actually useful with trying to come up with an item that will work well with given CAPs (for example trying to get a slightly lower combat rating on a ring but also a HP boost).
Right now I am really afraid that new crafting will be turned into "who can make item with biggest DPS/crit"
Also without stat caps next tier of gear (T5, if it comes at all) will be so insanely good that 80lvl character wearing it.
We might not agree on solution but can we at least agree there is an gear issue in AOC?