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Thread: We need changes to Enigmata of Yag

  1. #1

    Default We need changes to Enigmata of Yag

    There is 2 choices give the Spawn loot drops to all the bosses in the instance or remove the other two.

    Haven't done a Yag in quite a long time, but after another painfully search session, this needs to stop...I am sure it is not that hard to implement.

    A lot of people will be happy...
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  2. #2

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    maybe they can make a hardmode where Ringofset spawns?
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  3. #3

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    Agreed, either remove tracking thing or follow the suggestion of OP.
    It was a real cool and atmospheric instance before, now it is just farmland :-(

  4. #4

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    I Don't see any problem, all bosses are easy, loot? if you don't have luck about pants, you can buy them.
    We will be Serious after death.

  5. #5

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    Boss shouldn't spawn until after the Worm is dead. Tracking is a pathetic waste of time but can't seem to convince anyone else of that.

  6. #6

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    Tracking is boring and Slaughter is more fun anyway.
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  7. #7

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    pretty sure tracking is "unintended". Don't track, and enjoy the mystery of the dungeon!

    On a more serious note, a lot of peoples "problems" with the dungeon would be solved if the loot table was fixed for each type of boss i.e. 1/3 of the loot table for each type of boss there. That way, rott loot can be reduced slightly.
    Last edited by Scaevacas; 2nd November 2013 at 17:06.
    Requiem Nex Combat Monitor | Options not Saving temporary Fix
    Can Devs please fix:
    • new ressurections resetting the currently selected ressurect position
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  8. #8

    Default

    I don't see any problem too. Removing such things turn Yag from something special to another boring regular dungeon for newbies. May be you want remove keys too?

  9. #9

    Default

    Quote Originally Posted by Bibik View Post
    ...
    It was a real cool and atmospheric instance before, now it is just farmland :-(
    please, define "now" it´s been farmland almost since the release of the expansion (900k-ish mastery per run, anyone? ), but there also used to be some interesting PvP before the lobby has been added
    aka Morte.. Morce.. Morte.. Morce again.. bah, whatever..

  10. #10

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    Quote Originally Posted by Argantes View Post
    please, define "now" it´s been farmland almost since the release of the expansion (900k-ish mastery per run, anyone? ), but there also used to be some interesting PvP before the lobby has been added
    I mean, with the lobby, the teleport and such things, we don't even talk about KK runs but mostly Yagloop.
    People used to run it at start for bugged cd/tons of mastery like you said, but it got fixed "quickly". After that, most of KK runs were ran just because it is easier to pug than most of the other godslayers dungeons.

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