Here is the difference. If i have 3 melee classes white hit me (takes about .5 sec) I will take about 1.5k damage probably unless one of them crits. If all crit max would be 2.7k damage. Point is that in the necro case the FTW takes a .5 sec cast (don't even need to be close) and it would kill me (all 10k hp) Now that's too op for any class.
Now if I could kill the necro to save myself maybe then it would be half more balanced but still not as balanced as most classes.
someone said, "so what would necros get in return?" I don't think necros need anything in return when they top the kills in js 80% of the time (even with no skill)It's almost like cheating but funcom allows it for some reason.