Only Conq and PoM needs nerfing overall
Then comes abilities/AAs in game like
- TTS - Remove whole ability
- Lotus bubble - Make it so that CCs are usable on it. Then you can really see who is good sin and who not.
- Arcane Marauder - Make it have cooldown
- Reckoning - Lower dmg on frency
- VoM - Tweak it
- Instant traps/Molded traps, yes they drop as instant - Remove them from game all together, they are more unrealistic than Santa Claus
- Feral Growl - Lower dmg, one of the hardest hitting combos in game with low cd + 1 step. Can easily twoshot cloth
- WoF RoF AA - I dont know, but dmg needs to be reduced from spell if AA is used
- DWW/GB - Add two combo steps on both so noobs can't rely on them. In current AoC assassin's hardly need to use more than few combos on target, well if u can call those 1steps combos. Yeah i mained sin for years, i can say it without fear
- Necro DoT's, make it so that they cannot interrupt flag/Point taking, lower effect to last 15sec, nothing happens in PvE, it can always be re applied in less than sec
- Ranger advantages, seriously who got idea for these? They are only used as extra dmg, remove dmg from them and increase debuff/buff
- All khitai noob mode knockback combos, increase animation lenght
- ATG - reduce dmg
- FaceStab- ridiculous dmg, i do not get it why people cry about soul detonation, it is far worse than FS which is just ridicious. Decrease dmg output by 60% or make it landable on face to face
- Unstoppable - Increase cd or reduce deflection amount
By fixing those PvP would turn much more fun and skill based. And i bet that is easy fix, just tweaking numbers on those OP abilities