Capture the flag Rules!
General/PuG rules
- 6 vs 6 fight
- Goal is to get 3 flags captured before opponent does
- Secondary objective, have more flags than opponent before time runs out
- Third objective, have more kills than opponent team if both have same amount flags
- Most of the times heaviest armor class need to take flag
- Sometimes when there is not then it is preferred that ranger or PoM takes flag
- Assassin is good for quick flag capping
- Protect flag carrier no matter what, ALWAYS! I don't care if you lose ur arse doing it, but you ****ing do it or you are useless team member
- If you are healer, then keep heals on all time, NO! you are not ****ing dps before you give blue and green heal for group!
- Team, or most of the team goes always with flag carrier, there also some times need to be few man skirmishers running around and harassing enemy flag carrier from other side battle
When you sign in to ****ing CAPTURE THE FLAG, you follow rules or you are useless person for team, nobody wants KD whore in team who cant focus on game, no matter how big boost your invisible epeen got, nobody cares about your EGO. We care about win, with objective. Not random useless KD whoring
Premades
- NW can fill these
Totem Torrent Rules!
General/PuG rules
- 6 vs 6 fight
- Goal is to break enemy totem in order to stop enemy resurrection spot working
- Second goal is to get more kills than enemy, this only takes place if both totems are broken or time is up
- Ranged classes should always cap sides, most common and probably the best tactic is send 3 man cap right side and rest of the team goes to break enemy totem
- Ranged classes/Side cappers continue cap these sides so long till enemy totem is broken
- In some cases when cappers are outrun by the enemy, totem breakers come help them to defend their own totem or cap sides while ranged classes defend totem
- This is best way to do game fast, about 5-10 min
DO NOT!
- Start game by hiding and moving to open field, you waste time by doing this
- Stop capping sides unless you are forced to defend totem
- Run around places looking to kill someone, you are useless for team since time is everything in this game
- Do not try break enemy totem when enemy has capped both sides, you only do 1 dmg on it, waste of time (Americans have hard time understanding this, i see it daily after merge)
- More to come in future, maybe
Please note that Totem Torrent tactics are harder to list than CTF tactics since time is in essence and tactics change many times during game.
Premades
- Whole different tactics, most of the times it is deathmatch
(Game is bugged now atleast 3 years, if your team is last mand standing and enemy has more kills but all have fallen game somehow things that they are the winner side, even when objective rules tell otherwise, last man standing, always victor!)
Jhebbal
- No info now
Final words!
Aimed most for the our west side of river friends because i have noticed that almost everyone of them have trouble understanding basic game mechanics. Good team players many are still, kudos for that
EU players teach Russians to play minigames, we also teach you! Russians did only hiding minigames, yes all team were in hide always including when escorting flag. Fail and useless tactic, most of them know how to play now.
Premades are for deathmatch if you like, but dont ruin some people minigames for doing absolutely nothing for team.
Without this its always both groups with half team gone, so it many times like 2vs3 or 4vs2 when rest of people are doing something else
Thank you, now we all can have fun in minigames