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Thread: Lowering Your Ping !

  1. #11

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    It is likely only a coincidence that the ping time is decreased. /flushdns clears out the local DNS cache. All that means is that the next time you search for somethiong or try to go somewhere on the internet, the computer queries its configured DNS server to determine where to go rather than relying on the cache to resolve recently visitied locations.

    You are still using the same DNS servers and they are still resolving the same name to the same IP.

    One of two thinks likely happened.

    1) The connection was given to one of several servers in a cluster which uses the name/IP to which you are connecting. That server was probably not as congested with IP traffic as the one to which you were originally connected.

    2) For some reason the path to the end destination was passed through different routers based on the routing metrics in the routers handling most all internet traffic. But that has nothing to do with DNS.
    -There are things in the deep desert that could not be imagined even in the nightmares of a thousand madmen.-

  2. #12

    Lightbulb Tell your ISP about your game

    Quote Originally Posted by Shax84 View Post
    Well, scientifically speaking...

    Electronic signals travel at the speed of light in vacuum.
    Latency from your home computer to Funcom servers are determined by the physical length of the cables, i.e. the length the signal has to travel, and the workload of the network equipment that handle your signals. You can only improve ping down to the length that the signal has to travel. For example myself, getting routed from Norway, to Denmark, Germany, Netherlands and then Britain, rather than directly from Norway to Britain has an impact of my latency in game.

    There is not much you can do about this, except change ISP and ask where your signal will be routed towards Funcom's servers. If you can get a shorter route, your latency may drop, depending on the workload of the network equipment connecting the routes.

    From Oslo to New York, there is an air distance of 6000km. At speed of light, the signal will cover that air distance in 50ms. The time added on top, is the routes that the signals has to take to reach the destination, and that will make the distance much longer. Also added is as mentioned the network equipment.
    I connect from Palestine in west side of Mediterranean sea with longer distance than most AOC players, i do have acceptable 170-210 stable ping in game (after last move for server ) and as low as 96-130 m sec before moving servers.
    I used to had a load of ping spikes and **** **** connectivity, i simply told a intelligent guy in my ISP and he searched and found that AOC work on many Ports that are considered Torrent Ports, and by their default configurations to QOS and traffic management these traffic are not recognize as a game traffic or even a real time traffic and so get a low priority on QoS.
    You can know if this what is happening to you by trying to play after 2 am your time ... when peek our end and all people stop watching porn and you tube.
    At this time , you assume your physical location or link distance away from Funcom server , one more thing is to trace route to Funcom server and to see how many hopes you pass before leaving your ISP to a international upstream provider.
    The difference of latency between Peek hours and off Peek hours describe how your ISP mange their Qos of real time traffic and if AOC is recognized as a game (with real time traffic ) or as a Torrent with low priority in Peek hours.
    I used to think that this approach only happen in our ISPs in a country under occupation, BUT this is how all ISPs make money, they will make their main backbones just enough (Barely) to what peek hour traffic need (else will be wast of money) , however Peek hour traffic keep grounding depending on events , week ends or even new stuff on internet (before ISP cash it).
    Best Regards and good luck
    I recommend u to use Pingploter (free version is fine) 24 hour / week monitor your line towards Funcom server.

  3. #13

    Thumbs up Works!

    Made my ping sink like a stone! Now i will soon be able to pvp on my sin again.
    Thanks!

  4. #14

    Default

    Quote Originally Posted by Fsen View Post
    Thanks For comment Arabbear..so what do u suggest ? Should i use The program u mention about, or should i speak with My isp about routing My line from another server which has low latency.. I have +250ms at nights For 3-4 hours..other Times My ms is normal about 160-180..
    Fsen, with my 260ms, I just avoid duels with rogues (they teleport on my screen), and JS is a bit hard to play.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  5. #15

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    Quote Originally Posted by Fsen View Post
    But I cant stop myself and i do and i got pawned by most of them..
    I raised a ticket to My isp..hope they can fo something about it.
    If you're getting increased ping at certain times then you may be hitting one of the following:

    1. Fair usage caps (some providers have a hidden cap on bandwidth that when you hit they recude the speed of your connection for a time)
    2. High usage on your ISP's network, is this a peak time in your area?
    3. High usage on one of the servers your connection goes through to get to AoC

    The first two there isn't much you can do about, the third you can put a request in to have your routing changed, some ISP's will do it, some won't, it alos depends where the congestion is, if it's a main junction then there's a chance that there's actually nowhere to route away from it.
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  6. #16

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    Also any sort of Wireless for gaming with current tech is slower and increases ping quite lot compared to Wired connections.

    Same cases in your neighborhood you just can't get proper connections or you live some really strange place like... Australia! Where distance to civilization is just huge so latency is always over 300ms.

    On solution is also try use GPN service. It will route your traffic through their servers what reduces ping a lot. Here is one free trial service what is at least worth to try: http://www.wtfast.com/

  7. #17

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    Quote Originally Posted by Galadh View Post
    ...]
    Galadh!

    You back in game?

  8. #18

    Default

    Quote Originally Posted by Krixus View Post
    Galadh!

    You back in game?
    Yeah and first thing is that I come to gank you senseless!

  9. #19

  10. #20

    Default

    as mentioned previously, flushing your dns cache really has nothing to do with improving your latency. And I agree, that makes no sense.

    However, disabling the NAGLE algorithm in combination with increasing the TCPACKFREQUENCY has the potential of making an improvement to latency.

    I tried the NAGLE/TCPACKFREQUENCY tweak myself (for the purposes of seeing what it would do with my Age of Conan ping) and I think it shaved off about 10-20ms, however I believe spikes in ping are a lot less frequent. This is just a gut feeling on my end, because I don't have any real benchmarks to prove it.
    Requiem Nex Combat Monitor | Options not Saving temporary Fix
    Can Devs please fix:
    • new ressurections resetting the currently selected ressurect position
    • loot timeout windows disappearing before progress bar completes when box hasn't been opened quickly

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