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Thread: The Original Class list & Info. Very informative!

  1. #1

    Default The Original Class list & Info. Very informative!

    Taken from the old forums. Just a bit of nostalgia. Interesting to know the original TOS was actually Cimmarian and the Stygian healer had Poision damage (which no one has now really)

    This is not ment to start bitching, it is just for historical reasons, also may give devs some ideas to add back in

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    Soldier archetype
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    Quote:
    Soldier Archetype: Able to wear heavier armor than any other class, the Warrior is able to soak up damage like no other. The heavy armor also allows the warrior to resist knockback attacks more than any other class. Later specialization classes gain a defensive and offensive stance, the warrior is able to decide whether to hunker down when under attack, or go into a battle frenzy and significantly increase damage output while lowering defense.

    Guardian:
    Encased in the heaviest armor and carrying around a shield, the Guardian focuses on powerful directional attacks that temporarily damage armor and protection, increasing the amount of damage the enemy takes.
    **Specialties: Tank, heavy armor (including full plate), shield, one handed edged, directional damage mod.**

    Halberdier :
    Encased in the heaviest armor, the Halberdier specializes in pole arms, trusting in evasion to avoid enemy attacks, rather than a shield to block them. Although limited in the amount of damage they can inflict, the Halberdier does focus on inflicting multiple hits in rapid succession in an area of effect.
    **Specialties: Tank, heavy armor (including full plate), pole arm, multihit Area of Effect.**

    Conqueror:
    With a standard strapped to their back, the Conqueror leads the charge into battle. Wearing heavy armor and using 2-handed weapons, the Conqueror relies upon evasion to avoid enemy attacks. The standard being carrier around provides a boost the Conqueror team, typically increasing damage. In times of need, the Conqueror is able to take the standard and plant it into the ground in a devastating attack. Specialties: Tank, heavy armor (not full plate), two handed edged, two handed blunt, banner for one group buff.

    Liberator:
    While the standards the Conqueror uses typically increase damage, the standards of the Liberator renew and augment the team in other ways. Wearing heavy armor and dual wielding, the Liberator relies upon evasion to avoid enemy attacks. In times of need, the Liberator is able to take the standard and throw it in a devastating attack.
    **Specialties: Tank, heavy armor (not full plate), one handed edged, one handed blunt, dual wield, banner for one group buff**.

    Zealot:
    Wearing heavy armor and carrying a shield and blunt weapon, the Zealot has a small amount of priestly ability. Able to augment the team with a single aura, the Zealot is the only class not in the priest class that has healing spells.
    **Specialties: Tank, heavy armor (not full plate), one handed blunt, aura for one group buff, team heal.**

    Dark Templar:
    Wearing heavy armor and carrying a shield and blade, the Dark Templar drains the life from enemies while attacking. Like the Crusader, the Dark Templar is able to augment the team with a single aura. While able to transfer life to the team, the Dark Templar suffers for this, although with life draining abilities this is rarely a problem. However, the Dark Templar is susceptible to soul corruption effects more than most other classes because of powers they traffic with.
    **Specialties: Tank, heavy armor (not full plate), one handed edged, aura for one group buff, team life transfer, lifetap.**



    Bane PvP Default

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    Rogue Archtype
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    Quote:
    Unconventional and devious fighters, characters in the Thief Archetype are those intent on causing maximum harm to their opponents through any means necessary. These classes are not the disciplined soldiers of the warrior archetype, but cunning and often vicious opponents that their enemies would be unfortunate to meet in one of the many dark corners of Hyboria. Capable of dealing great amounts of damage to their victims, they typically wear lighter armor for the sake of mobility and secrecy. Thieves use a variety of weapon combinations based on situation and necessity, dispatching their enemies in a brutally efficient manner.

    Reaver
    The Reaver is a rabid combatant, harnessing the anger and heat of battle to unleash a devastating flurry of blows. Trained in the art of using multiple weapons simultaneously, Reavers are less concentrated on powerful single attacks as they are on hitting their opponents many times in quick succession. Mostly unconcerned about their own personal safety, they wear light armor for the sake of mobility and speed.
    **Specialties: One-handed blunt, one-handed edged, dual-wielding, armor debuff, berserking, multi-hit combos and light armor.**

    Barbarian:
    The Barbarian is a muscular combatant, focusing on a combination of pure strength and panther-like agility to overcome their enemies. Specialising in using a two-handed weapons for maximum impact, almost all of the Barbarian's attacks are area-of-effect. Having a mastery of sweeping and wild swings, the Barbarian relishes the opportunity to crush as many opponents as possible in a single blow.
    **Specialties: Two-handed blunt, two-handed edged, stun, evasion debuff, multi-target combos and light armor.**

    Defiler:
    Lurking in the shadows and trained alongside those studying the dark arts of necromancy, the Defiler utilizes more unnatural means to dispatch those he intends to assassinate. Whilst not as deeply enshrouded in magic as the Stygian Mages, Defilers are able to consume some of the essence from the spirits of the fallen. Sacrificing this power in strange and dark rituals, the Defiler can be granted unnatural powers temporarily. Defilers do not use conventional poisons, instead relying on the dark energies flowing through their strikes.
    **Specialties: Dagger, dual-wielding, unholy attacks, draining soul essences to use with special attacks, damage-over-time combos and cloth armor.**

    Lotus Master:
    Typically found with both daggers dripping with lethal poisons, the Lotus Master focuses on fast attacks in order to inflict a quick and painful death. Trained with teachings shrouded in mystery, this assassin utilizes various forms of lotus extract in order to cause harm to his enemies or aid himself and his allies. Although a crafty and resourceful fighter, the Lotus Master prefers to let his poisons disorient and ultimately incapacitate anyone unfortunate enough to be his prey.
    ** Specialties: Dagger, dual-wielding, damaging, disorienting, and slowing poisons, restorative elixirs, multi-hit combos and cloth armor.**

    Master Thief:
    The Master Thief is the epitome of a dirty fighter, throwing kicks, elbows, and other cheap shots to disorient his foes. With the goal of gaining every advantage they possibly can in a fight, they are known to use many tactics deemed "unfair" by some. Not a poison user, the Master Thieves rely upon precise, powerful attacks to inflict damage as well as land blows that reduce the fighting abilities of their victims.
    **Specialties: One-handed edged, one-handed blunt, off-hand dagger, damage debuff, snare, blind, damage-over-time and light-armor.**

    Ranger :
    The Ranger is a bow-specialist, preferring to stay out of melee combat and dispatch his foes from afar. Relying on accuracy and precision, Rangers are less concerned with mobility and more with self-preservation and maintaining an element of surprise. Masters with their bows, they are able to provide essential ranged cover for their allies, be it through blanketing areas in arrows or sniping vulnerable targets that may be cowering behind the front lines.
    **Specialties: Bow, high rate-of-fire, volley attacks, sniper attacks, damage-over-time and medium armor.**

    Waylayer:
    The Waylayer is a crossbow-oriented marksman, taking advantage of the higher damage and slower firing rate of his weapon when compared to Rangers. Like the Ranger, Waylayers prefer to stay out of melee combat to maintain a high level of survivability while dispatching enemies from afar. The power of their mighty crossbows has been known to rip right through opponents, plunging their bolts into opponents standing or hiding behind them. **Specialties: Crossbow, piercing attacks, knockdown attacks, damage-over-time and medium armor.**

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    [Saint Haven]


    Bane PvP Default

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    HEALER ARCHTYPE
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    Quote:
    Priests in Age of Conan are a step beyond the stereotype of a vulnerable healer - they can call forth the power of their deities to smite and expose their enemies whilst protecting and aiding their allies! Whilst the priest is certainly the cornerstone of a good team in that they provide the vital restoration skills required to keep their allies standing in battle, they are so much more than that as well. Priests draw on the strength of their faith and their abilities are derived from the power of their respective deities. Each god provides unique aspects to their followers, from the lethal poisons of the snake god Set to the elemental powers of nature itself harnessed by the Stormcaller. The priests of Hyboria can be broadly split between those that follow the shamanic path and those that dedicate themselves as high priests of a deity. Trusting in their respective deities to preserve their lives priests largely wear light armor, and need to avoid direct melee confrontation wherever possible.

    Priest of Mitra:
    With powerful healing abilities and dedicated to Mitra, these priests are able to call upon the power of Mitra to throw back those that would confront them, keeping the Priest safe from harm.
    ***Race: Only Aquillonian and Cimmerian priests may follow Mitra ***
    **Specialties: Healer, one handed blunt weapons, repulse area of effect ability.**

    Scourge of Derketo:
    Another excellent healer, the Scourge is dedicated to the god Derketo, calling on the gods power to bring the woes of fire and brimstone to their enemy. These attacks focus on area-of-effect damage spells
    ***Race: Only Aquillonian and Stygian priests may follow Derketo. ***
    **Specialties: Healer, two-handed blunt weapons, area of effect damage**

    Scion of Set :
    Dedicated to the god Set, in addition to their excellent healing power the Scion of Set has been blessed by the snake god with the ability to inflict damaging poisons upon their enemies. With the ability to take a lethal snake form the Scion is not a foe to be underestimated. When they are faced with the enemy they prefer to wield their sacrificial and ceremonial daggers
    ***Race: Only Stygian priests may worship Set.***
    ** Specialties: Healer, dagger, poison.**

    Druid:
    Rather then following one particular deity the Druid is at one with the power of nature. The Druid can call upon swarms of bees and hornets to kill enemies, and has natural healing remedies and abilities to keep their allies standing in battle.
    ***Race: Any race may become a druid.***
    **Specialties: Healer, damage over time abilities.**

    Bear Shaman:
    This type of shaman has a powerful mystical kinship with bears and is able to call upon and be infused with the strength of a bear, and even become a bear themselves, providing great melee prowess. While still having good restorative abilities, the Bear Shaman prefers to rend and maul the enemy. The Bear Shaman is also the only priest class that is able to wear medium armor.
    ***Race: Only Aquillonian and Stygian priests may be bear Shaman.*** **Specialties: Healer, two-handed blunt weapons.**

    Stormcaller :
    Masterfully in touch with the elements themselves, this shaman can control and call upon the power of weather to hinder and attack their foes, calling down lightning and creating storms. Like their fellow shaman their knowledge of restorative remedies and abilities is not to be underestimated.
    ***Race: Only Cimmerian priests may become Stormcallers.***
    **Specialties: Healer, electrical damage, summon storms and hurricanes.**
    Last edited by Vaere; 22nd August 2013 at 03:10.

  2. #2

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    Mage Archetype
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    Quote:
    The mage class is based around inflicting damage from range. In their cloth armor, they are unable to withstand much direct conflict. Given the demonic sources from which some of the mages draw their power, the mage classes in Age of Conan will be able to call on dark powers to help them on occasion even when the enemy gets closer! Through the use of spellweaving, mages will be able to create some staggering attacks.

    Demonologist:
    The Demonologist bargains with demons for power, binding them to his will. While able to use certain magic without the aid of demonic powers, the Demonologist is not as studied as other mages, having a need to make blood pacts to reach full potential. Still, the Demonologist is powerful enough to bring demons to this realm and bind them to service.
    **Specialties: Fire or electrical Direct Damage, demon pet, short duration buff to increase casting abilities**

    Necromancer:
    The master of unholy magic, the Necromancer animates the dead and corrupts the living. Looking down on the Demonologist for needing to strike bargains for power, the Necromancer needs no such crutch, relying on his own master of death of kill his enemies.
    **Specialties: Cold or Unholy Direct Damage, undead pets, lifetap**

    Lich:
    Where the Necromancer animates the dead, the Lich embraces and joins the dead, if only for a period of time. By fusing with the bones of the dead, the Lich gains impressive physical strength and resilience. In this form the Lich prefers to wade into battle and club enemies to death, although retains access to their full array of spells.
    **Specialties: Melee mage, two handed blunt weapons, summon weapons, undead form**

    Herald of Xotli:
    Some demonologists are either too weak minded or venture too far down the path of demonology to remain untainted. The Heralds are those that bargained with the demon god Xotli and paid the ultimate price, becoming a host to true demonic powers. In battle, the Herald transforms into a demon, preferring to melee opponents and feel the enemy's flesh tear rather than rely on spells, although they retain a fearsome arsenal of spells to call upon as needed.
    **Specialties: Melee mage, two handed edged weapons, summon weapons, demon form.**

  3. #3

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    Would love to be a Scion of Set/Druid/Scourge.

    Maybe I just love healing classes.
    Halfdead/Ghiaour
    Grandmaster Tos
    Rogue Angels
    Time Trial Vids

  4. #4

  5. #5

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    While I think it's for the best that some class have been merged (More diversity and build option in a single class), somes could still be very, very nice. Like the Scion of Set.

  6. #6

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    To be honest, I really don't think the game would've been any more unbalanced than it currently is if it were released with this many classes.

  7. #7

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    So originally we'd have only 1 feat tree + general feats tab? Seeing as most classes converged to a multi-specc possibility as we have today I'm not sure those extra classes would not have made any difference. Perhaps we'd have a very different AA system? And different armor/weapons maybe?

    Honestly I'd much rather have the possibility of swiching my characters feats according to what I want/need as we have now.

  8. #8

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    Nice. Thanks for sharing.
    Retired

  9. #9

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    During beta started as a scion of set, then was changed after I think the third release of beta to druid of the storm. the last release of beta made it into tempest of set. druid of the storm was by far the best class out of the 3 in beta. there was a quicksand type spell frost that when other players entered they got knocked back. scion was mostly poison dots and a terrible snake summoning.
    Raistbad/Backwoods/Dutchmaster/Rangerishard
    30,0000+ kills, 10,000+ mini, still bad
    Pre 1.04|Twitch|Post 1.04

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