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Thread: Patch 4.1

  1. #21

    Funcom

    Quote Originally Posted by ViolentLeonidas View Post
    Are you also preparing to fix the long over due minigame que bug with this patch? (did the last patch include 200 bug fixes) seems like you forgot to include it on the last patch
    -also my character keeps get stuck to walls and CCed under the mini map! are you fixing this bug?
    No. The mentioned update planned for this week will mostly fix the known issue with the three missing items and the correction of the new loot items that have wrong stats.
    <table><tr><td><a href="http://www.funcom.com"><img src="/images/avatars/funcom/transparent_logo_official_3.png" alt="Funcom" border="0"></a></td><td style="color:#343434"><span style="font-size: 10pt">Oliver 'Tarib' Kunz</span><br><span style="font-size: 10pt;">Senior Community Manager </span><br><br>
    <span style="font-size: 7pt"><a href="http://ageofconan.com">Age of Conan Website</a> | <a href="announcement.php?f=8">Social Guidelines</a> | <a href="http://www.ageofconan.com/support">Customer Support</a> | <a href="http://ageofconan.com/gameplay">Gameplay Overview</a> | <a href="http://www.facebook.com/pages/Age-of-Conan/60198038350">Age of Conan on Facebook</a>| <a href="http://twitter.com/funcom_conan">Age of Conan on Twitter</a></span></td></tr></table>

  2. #22

    Default Useless changes?

    Dear Funcom,

    I noticed that during the last update amongst alot of other things you decided to implement a new shield of the risen. I wonder why this was done (I am not able to find a reference about the old being an issue in the suggestions thread).
    It seems resources are not plentyfull for AoC so why allocate the precious resources for changes that are frivilous instead of dealing with for example the res bug?
    Spending resources on implementing some of the many hundreds of suggestions that people make in the suggestion thread might be an idea as well.

    Please be so kind to enlighten me a little on why you decide to implement a new shield of the risen over for example the res. bug(which is not fixed, although you say it was)?

    Kind regards,

    Kaplaars
    Last edited by kaplaars; 14th August 2013 at 13:19.

  3. #23

    Default

    Quote Originally Posted by kaplaars View Post
    Dear Funcom,

    I noticed that during the last update amongst alot of other things you decided to implement a new shield of the risen. I wonder why this was done (I am not able to find a reference about the old being an issue in the suggestions thread).
    It seems resources are not plentyfull for AoC so why allocate the precious resources for changes that are frivilous instead of dealing with for example the res bug?
    Spending resources on implementing some of the many hundreds of suggestions that people make in the suggestion thread might be an idea as well.

    Please be so kind to enlighten me a little on why you decide to implement a new shield of the risen over for example the res. bug?

    Kind regards,

    Kaplaars
    May just be a easy thing to do that has high visibility. Making a que system might be harder.. but srsly being a programmer myself (although I don't know what the existing code looks like) a simple que system should take like 3~5 days max to code and put up on TL. Who knows, give it to the next next update.
    Last edited by RingOfSet; 14th August 2013 at 13:47.

  4. #24

    Default

    Quote Originally Posted by kaplaars View Post
    Dear Funcom,

    I noticed that during the last update amongst alot of other things you decided to implement a new shield of the risen. I wonder why this was done (I am not able to find a reference about the old being an issue in the suggestions thread).
    It seems resources are not plentyfull for AoC so why allocate the precious resources for changes that are frivilous instead of dealing with for example the res bug?
    Spending resources on implementing some of the many hundreds of suggestions that people make in the suggestion thread might be an idea as well.

    Please be so kind to enlighten me a little on why you decide to implement a new shield of the risen over for example the res. bug(which is not fixed, although you say it was)?

    Kind regards,

    Kaplaars
    A lot of what was done in this patch was nearly completed by someone prior to the down sizing. Yes, this update is nearly all work that was completed over 6 months ago.
    Baneric / Munok / Johnkruk / Tomjones / Elgranorgo

    US first kills - Arch Lector Zaal, Bat of Nerd Rage, Emperor, Cloud, and Entity.

  5. #25

    Default

    New shield of risen is ugly as hell

  6. #26

    Default

    Quote Originally Posted by Tarib View Post
    No. The mentioned update planned for this week will mostly fix the known issue with the three missing items and the correction of the new loot items that have wrong stats.
    OH so what about the known issues with mini game que bug and the CC undermap thats been in game for long time! is this not on the bug list?

  7. #27

    Default

    Because they were too busy fixing The Vale of Lost Women quest in Ymirs pass cause now the harem slave girls have individual dialogue...
    Elleanorr - Stygian Demonologist
    "That which does not kill us makes us stronger"
    {Circle of Eternity}

  8. #28

    Default

    Quote Originally Posted by Elleanorr View Post
    Because they were too busy fixing The Vale of Lost Women quest in Ymirs pass cause now the harem slave girls have individual dialogue...
    Mock all you want but there were more important issues that have finally been addressed:

    "Glacial Saber Tooth Menace has been renamed to Glacial Sabertooth Menace."

  9. #29

    Default

    It was a proper-looking set of patch notes. Notes like that every month and the game would be shiny!
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  10. #30

    Default

    What they're doing by fixing those minor bugs, trivial stuff can be explained by the broken window theory. It is a criminal theory which suggests that rate of crime against serious crimes can be kept under control by reducing the amount of petty crimes. In essence, people are more likely to commit crimes in a street with broken windows.

    Applying the same mentality to a MMO, I guess the mentality is fixing as much bugs, unintended stuff as they stumble upon. This game has been plagued by bugs for quite some time and I'm quite happy to see bug fixes no matter how small. Overall they'll transform this game into a much better, user-friendly environment if they can keep it up.
    Macduff(guard) Duffster(conq) Zacknafein(dt)
    Gedwyn(bs) Relind(pom) Onerio(tos)
    Pyrox(hox) Yorick(necro) Luthien(demo)
    Leartes(ranger) Skalld(barb) Mercutio(sin)

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