Keep in mind there is no specifica reason as why I picked the DT gear. For the love of god, I do not care whether player skip T3 on DT, and I absolutely understand that DTs do not wear T4 gear other than accessories, weapons or sometimes off pieces in PvP.
That is NOT the point of this.
Also those whose going to talk about T3.5 which is irrelevant because it is a halfway tier and it does not make sense to have that why not just called it T4 and make the current T4 into T5?
Also T3.5 gear stats is still noticeable different than T1-3 with also the added Critical damage and other ratings along with Critigation.
By now you've all heard people talking about gear stats, most specifically the Tier 4 gear.
The logic behind T4 gear stats is still unknown to this date.
The stats on these gear are ridiculouss, and it does not match that of the previous obtainable progression Gear, such as the T3. This is to exclude T3.5 which no one does.
For Example
T1 DT chest
Black Spite
1558 Armor
+56 Strength
+64 Constitution
+66 Health
+124 Combat Rating
+22 Hit Rating
+25 Health Tap
Now The progression to Tier 2 Chest piece
Baleful Blood
1724 Armor ----- 10.6% increase
+61 Strength ----- 8.9% increase
+68 Constitution --- 6.2% increase
+72 Health ----- 9.09% increase
+154 Combat Rating - 24.1% increase
+25 Hit Rating ---- 13.6% increase
+28 Health Tap ---- 12.0% increase
The average increase around 12.7% from T1 to T2
Now lets look at T3 DT chest
PainLegion
1752 Armor ----- 1.62% increase
+66 Strength ----- 8.19% increase
+70 Constitution --- 2.94% increase
+79 Health ----- 9.72% increase
+200 Combat Rating - 29.8% increase
+27 Hit Rating ---- 8.00% increase
+30 Health Tap ---- 7.14% increase
This roughly comes out to 9.63 or 10% increase from T2 to T3
Now lets take a look at T4 Which has No restrictions to class archetypes, IE DT can wear all 3 sets of T4 gear. This doesn't make any sense from the previous gear Tier.
However for the sake of this thread Lets put the one that DTs wear the most and most viable for them.
T4 Chest of Fearless Souls
1839 Armor ------ 4.96% increase
+92 Strength ------ 39.4% increase
+82 Constitution ---- 17.14% increase
+0 Health ------ Lost health increase
+0 Combat Rating -- Lost combat rating
+57 Hit Rating ----- 111.1% increase
+62 Critical Rating - addition of Critical Rating (this is huge)
+28 hate increase Rating - addition of hate increase
+73 Critical Damage Rating - addition of crit dmg rating (vital)
+126 Protection -----addition of Protection (vital for pvp)
+0 Health Tap ------ lost health tap
Lets not factor in the unexplainable critical Rating and critical damage ratings and Critigation.
The average % increase from T3 to T4 is 24.65%! This is the overall increase divided by the previous overall stats the number 7
The average % increase from T3 to T4 based only on the available stats of T4 is 43.15%!
This makes absolutely no sense.
Why the sudden huge increase in stats?
Wouldn't this absolutely ruin the balance of progression stats of the previous 3 tier gears?
Why the sudden addition of Critical Ratings? When in fact this game is now solely based on critical hits. Whether its in PvE or PvP.
The more you crit the higher the damage, the faster the enemy dies.
This becomes a huge factor in PvP and it rips the already unbalanced PvP matches a new one.
Lets just assume that every pvper have full pvp 10 gear
Lets also compare same class gear DT Chest again.
The PvP10
Tormentor
1558 Armor
+61 Strength
+76 Constitution
+72 Health
+170 mana
+135 Combat Rating
+60 critical damage Rating
+403 Tenacity
+90 pvp combat rating
+50 pvp hit rating
+178 pvp armor
+524 pvp protection
now the T4
T4 Chest of Fearless Souls
1839 Armor ------ 5.93% increase
384 Critigation ----- 66.2% increase
+92 Strength ------ 50.8% increase
+82 Constitution ---- 7.89% increase
+57 Hit Rating(ignore pvp pve) ----- 14.0% increase
+62 Critical Rating - addition of Critical Rating (this is huge)
+28 hate increase Rating - addition of hate increase
+73 Critical Damage Rating - 21.6% increase
+126 Protection ----- 315% decrease
Lets again ignore the huge factor of Critical Rating, also protection (pve gear with protection?)
The average increase in the specific stats is 27.73% increase from the T3 pvp gear.
What is the logic behind this? If T4 pvp gear is not to be released then why should T4 pve gear be allowed in pvp?
While also having a small percentage of protection?
Why are these allowed in pvp and why is the balance and percentage of increase in stats are way over the top?
I didn't even get into the T4 accessories and weapons yet, which makes a huge impact and class changer in pvp.
I will not go into details with T4 weapons and accessories as the point is already made with the T4 chest gear vs the rest.
Im sure the T4 weapons are even more Overpowered in stats compared to the T1-3 PvE and specifically the T1-3 PvP weapons which absolutely sucks and it is not even on par with PvE tier 1-3.
Funcom Please wake up and see the imbalance in this game.
There is already a huge gap between new players and vets, now with the addition of T4 gear being obtainable by several guilds the Gap is even bigger for the new players and also widened the already existing gap between The vets that do not PvE. We were already disadvantaged in several aspects.
Such as receiving far less AAs and having to rely on time training.
Rely solely on pvp gear which is not on par with some of the PVE gear IE accessories and weapons.
The T4 gear only made it worse.
Funcom please explain your logic in the stats of T4 gear and please address at least some of the imbalance in this situation.
Thank you.