Then, when you step away from your utopic imaginary ideal and come back to the realities of a run down, chronically underfunded, poorly managed (in the past at least) MMO none of that still holds.
I've said repeatedly that the intention and idea is perfectly good. Few, if any, would argue against a well implemented set of player housing if dev resources and effort were limitless. It ALWAYS comes back to the reality we ACTUALLY have right now though. I'm not going to repeat myself about this. I'll let you ponder this though.
Lets say I accept your posture that it could be implemented "easily" because most of the fundamental mechanisms are in place. I think therefore you can happily agree that its equally true for all the mechanisms being in place for creating raids. Accepting that, why is it that almost every single raid Funcom has ever released has been broken, bugged and in almost every case taken months or even years to fix? Some, arguably, still are broken even though the last raid was added 12 months ago. This was back when they had significantly more resources and significantly more knowledge and experience (by developer numbers, not necessarily by individual developer skill) too. Even if I were to accept the "it's all there" argument, it doesn't make the quality of the implementation suddenly better.
We're going round in circles though. You're arguing against me about something that I agree with you about (that player housing would be good if well implemented). What you're not discussing is the fact that Funcom's history shows they wouldn't implemented it well and would doom it to failure. My issue isn't with player housing as regardless of my personal belief that it's pointless I understand why others would like it and I'm ok with that. My issue is, was and always has been that Funcom would NOT implement it properly and would waste countless hours of priceless dev time on something that will be doomed to failure. This is directly because of their history that shows a tendency to have some brilliant ideas and them implement them sub optimally, never support or develop them further then letting them die a death (guild renoun being a very good example of that).
Now you can either look at this thread as being a dream list of things you'd like in a perfect world (I could add another 3 tiers of raiding, splitting PVP and PVE stats, equipment and resources utterly and completely, sorting out guild renoun, crafting and many other things to that wishlist) or you can look at it as a list of realistic small incremental changes and additions that have a chance of getting implemented. If you want to former, you're right on track. If you want the latter then I suggest you reign in your ideas to something smaller scale.
Buff