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Thread: universal tricks people don't think of

  1. #1

    Default universal tricks people don't think of

    Add if you know any, i'll start;

    sidestep before LOS and After

  2. #2

  3. #3

    Default

    Running gear in any mini game, extra usefull while capping the middle flag in JS, while capping quarters in TT and while running to pick up the skull in any capture the skull mini, while ofc not being attacked.

  4. #4

    Default

    Quote Originally Posted by EnReX View Post
    Running gear in any mini game, extra usefull while capping the middle flag in JS, while capping quarters in TT and while running to pick up the skull in any capture the skull mini, while ofc not being attacked.
    Specifically, like +4% increased movement speed or those +10% movement speed veteran vendor boots?
    Last edited by stiiixy; 27th May 2013 at 02:05.

  5. #5

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    You can get max 5% from legs, and you get 5% from blue armor boots, or the plain 10% white veteran bots. Also Rogues have Nimble AA which increase run speed by 5% more, and if you have Conqueror with Warlord in group that is 6% more. So, a Barbarian with 5/5 Arcane Marauder (+25% speed when struck by spell crits), Haste, and a Conqueror in group (feated), + speed gear, can carry flags really fast.

    5 + 5 + 6 + 10 + 20 + 25 = 71% increased run speed ^^

  6. #6

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    Abilities can be used while executing combos. Spells cannot. Example: Guardians can use Irritate and Cry of Havoc while executing Shield Slam, for a boosted agro.

    Afraid of dying? Doubletap backwards for 25% evade chance vs Melee bosses.

    Need to stunlock a mob? Doubletap forwards before your combo finisher.

    Need to dodge a spell? Doubletap sidewards for +10% immunity.

  7. #7

    Default

    Quote Originally Posted by Buyten View Post
    Abilities can be used while executing combos. Spells cannot. Example: Guardians can use Irritate and Cry of Havoc while executing Shield Slam, for a boosted agro.

    Afraid of dying? Doubletap backwards for 25% evade chance vs Melee bosses.

    Need to stunlock a mob? Doubletap forwards before your combo finisher.

    Need to dodge a spell? Doubletap sidewards for +10% immunity.
    Also use double tap any direction if you think you are about to get Knocked Back. For PVP this very important!

  8. #8

    Default

    Quote Originally Posted by Buyten View Post
    Abilities can be used while executing combos. Spells cannot.
    False m8. F.e. HoX is all about using spells while executing combos.
    Emirri - Dark Templar
    Naerri - Herald of Xotli, Arrienne, Argene, Barbeena, Conqubinne, Shaniz, Shinzei, Laylani and Dorela

  9. #9

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    Quote Originally Posted by Buyten View Post
    You can get max 5% from legs, and you get 5% from blue armor boots, or the plain 10% white veteran bots. Also Rogues have Nimble AA which increase run speed by 5% more, and if you have Conqueror with Warlord in group that is 6% more. So, a Barbarian with 5/5 Arcane Marauder (+25% speed when struck by spell crits), Haste, and a Conqueror in group (feated), + speed gear, can carry flags really fast.

    5 + 5 + 6 + 10 + 20 + 25 = 71% increased run speed ^^
    this is more of a question (and ive asked this in the past without getting answears unfortunatelly , so help if someone tested so , ill try to use a paradigm with the above numbers)

    Is there a "base" movement speed per class? (this stat was never available) ? Regardless the term "base" , lets assume u have a starting movement speed of 100 points , does the bonus effect of an item apply to this starting movement speed or applies to the current movement speed (current ms=the ms u have at the current moment ,which can be alrdy boosted by other ms bonuses) ?
    In other words :

    a] setting starting movement speed Q=100 while bonuses apply to base movement speed B=100=Q , not to the current movement speed C

    5%B+5%B+6%B+10%B+20%B+25%B=71%B
    C = B + 71%B = 171%B
    or

    b] setting starting movement speed Q=100 while bonuses apply to current ms C
    then:
    5%Q+5%(5%Q+Q)+6%(5%(5%Q+Q)+Q)+10(6%(5%(5%Q+Q)+Q)+Q )+20(....)+Q)= ψ
    , ψ >> 71%
    C = Q + ψQ = ..
    Fury:
    Etheecx -Necrow R5
    Ebedokles -Priest of Agrigento [threw himself into the volcano!]
    Teargarden -Sin R8
    Teagarden -Ranger R7
    Tempgarden - DeaTea R8
    Teadealer -ToS R3

    Crom:
    Ethicx -Demonologist R10
    Bedtime -Guardian R5
    SponsoredHox R3 delight

    *Chaotic gooD*

  10. #10

    Default

    Quote Originally Posted by Naerri View Post
    False m8. F.e. HoX is all about using spells while executing combos.
    False mate, you can not use spells while a combo animation is in progress. Log on and test it yourself. A Barbarian can apply Impale, Haste, etc. while doing Cyclone of Steel X. A Hox can not do Hellfire Breath while doing Burn to Death IV. Impale and Haste = Abilities. Hellfire Breath = Spell.

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