Originally Posted by
kalston
Yes, that's it. You can say pom and guard and dt are OP all you want but if you look closely you will quickly realize that it's quite a bit different.
Pom needs to keep tons of buffs up and running to survive, the bubbles have long cooldowns and it has overall more complex mechanics than conq. Most poms are more or less free kills for a reason in minis (even noob ones can be impossible to take down in duels though) and they don't have heavy armour 15khp etc. They do have fantastic CCs and nuking power, though.
DTs need stacks of VoM before they can be a threat, and their mana shield is both a strength and a weakness (because you can drain their mana with some classes), they have 1h range and low mobility. They have one anti magical bubble (but actually it doesn't give them 100% protection, so not really a "true" bubble) and one imba life leech with 5 minutes cd (but they have to manage to hit their opponent and do some damage to heal themselves up... with 1h range, remember, and for euro players you can add the latency as a disadvantage here too). Sure they have a nice mana drain to annihilate casters and they can do some sick damage with vom stacks, but it's REALLY nothing like conq in pvp.
Now Guards, my main, so I believe I kind of know what I'm talking about. We have the best melee weapon range, which makes landing combos easy even with a bit of latency - but our combos are still not aoe. Every time I log conq or use bone shatter on barb I'm surprised by how easy and stupid aoe combos are. It's rubbish that conqs get this IMO (barbs only get it on one combo so I don't care). Guards don't have debuffs (okay we have one but it's so bad it's not funny, 15sec duration 45min cd, requires to swap weapons, 1h range - lolz), we have one bubble (5 minutes CD), one nice aoe stun/fear (long CD that makes it not OP), 2kbs (the polearm one being slow and very easy to double tap with low latency) and then we get our nice burst with a very short CD - truly the best thing about guard in pvp. Because combined with this we have the best armour/prot/hp from gear (but DTs can get more protection with feats) and passive CCs resists (but that's luck based, so it's like when you get that big crit on OLP or Void of madness, nice when it happens but not reliable) - though I'm not sure it's as high as some people think it is (full AA + elusive manoeuvre = 25% vs stun, 15-20% vs the rest and 0% vs kb, with BK buffs you get a bit more ofc). Last, guard has the worst self healing out of all soldiers - by far. 800hp every 30 secs when below 50% hp (when other soldiers can heal themselves constantly). That's the main reason while guard sucks in 1o1. We have a +5% speedbuff too, running most of the time in minis (but not really in duels), which is a small plus compared to other soldiers - but a plus nevertheless. Oh yeah and if you want you can mention the buggy STA with which you can one shot sins and demos in 1o1, but since it's a bug you should despise the people exploiting it (or FC for not fixing it) rather than the class as a whole. It's not "working as intended".
And yeah, I do want to see all 3 soldiers nerfed. Another thing is that conq and dt don't need to be in frenzy to do good damage (at least guard is gimped in def stance), but making stance dancing more risky would balance guards too (because it's true we are a bit sturdier than other tanks in frenzy, "guarded frenzy" is the kind of feat that doesn't have its place in this game in pvp)
But IMO, conq is by far the most shocking atm.