why is merge bad for pve ? maybe some arguments will be useful here...
why is merge bad for pve ? maybe some arguments will be useful here...
Bad Latency for example. And what are the benefit vor PVE-Players, nothing.
more raids. and higher latency is not a fact, you just believe it will be like this. That are no arguments at all...
It's not an answer for low pop problem, it was never a solution. Hidding the true problem of the game (loosing population since 2010) by continual merges (which cause another wave of leaving) will just delay the grim fate...
Your Storm Field critically healed Officer of the Wolves for 7038.
Just some questions for clarification regarding one server tech:
After one server tech is fully implemented, will it be possible to have different dimensions per ruleset, i.e. a role playing dimension or language specific dimensions, like in TSW ?
If yes, will it be possible to visit another dimension with the same ruleset if invited by an origin player of this dimension, and will it be possible to visit another dimension with a different ruleset if invited ?
If no, will it be possible to visit a server with a different ruleset when invited by an origin player of thie server ?
PvE-wise this is a good thing. As stated before it can offer more raiding and grouping opportunities 24/7.
Latency is not an issue here. I play from Denmark on Set and my average ping is about 150. I don't experience any problems with that in regard to PvE. I wish I could use it as an excuse in PvP, but no one who has fought me will ever buy that
Another big question is... with the mergers what's going to happen with the names? I mean there's a ton of duplicate names with a merger this big and many of them are very active , how will this get resolved?