in regards to the coming unchained minigames; for the love of god, don't just throw pvp10 gear and full AA at everyone and leave it at that. If you do it will fail as hard as your B&G servers did, all because you tried to take the easy way out.
What you need to do besides giving everyone same gear and AA, is to implement a proper balancing algorytm that goes something like this;
1. Only one of each class pr.side
2. Max two of each archetype pr.side
3. Players gets balanced out based on win/loss ratio in minigames, not on pvp level.
4. When system finds 12 players in the minigame queue that fills the needed requirements and balance, all 12 players gets the accept button to enter and nobody gets zoned in before all has accepted. If one declines, the others will get a message up stating "waiting for players", the system will not pick the first in line, but take the best suited candidate from the queue to fill the spot.
Additional important points;
5. If one leaves during unchained minigame, you get a 1 hour cowards shame buff.
6. Start making a ladder system, based on the unchained minigames only.
In regards to the servers, acknowledge the failures and start anew;
Just merge all current servers into one PvE server, because the combination of no tokens and enormous amounts of fast-travel to everywhere in this game has caused world pvp to become next to non-existant anyway. Call this eve-style-merged-giant-server for Fairytale.
Set up a new server that has faction based PvP, so it will be Cimmerians vs Stygians vs Aqulonians vs Khitai'ans, all classes will have several possibilities to change their allegiance. Tortage and major city hubs will be PvE, rest will be world PvP. All players will drop minigame tokens, bori tokens, pvp-xp or a combination as long as the victim is not more then 5 lvls lower then the attacker. Victim will drop substantially more if killed in an "enemy" controlled zone. Almost all fast travel is removed and the only paths remaining is the major city hub paths and the "path of azura"-path. This server can be called Warfare. Give all regular stats on all gear a 50% reduction when used in PvP, reducing the impact gear has and making PvP gear the best choice for this. PvP stats are left as is. Bori removed.
After some time, if Warfare server is a success, open a third server that is Free-for-all-PvP, starting in Tortage. Much the same as Warfare, but no factions and players also drop items and money. This server could be called Mayhem.
Common for all servers, all guards are removed and consequence system with them.