Originally Posted by
Suctum
That's because they arm themselves with T4 weapons T3 Crafted/Ibis and accessories. With the sprint revamp, it's extremely easy to kill any cloth regardless of how well they can kite or gear they have. White hit staggers, charge, snares, AoE CC's, almost unlimited sprint, stealth attacks hitting for 3k, there really is no excuse why non-ranged class cannot kill a clothie who has maybe 15% mitigation before being debuffed.
Even if they are bad, the white hit staggers will slow you down long enough for them to get a CC, well geared guards in def stance are hitting for 4k with CW, a DP with enough VoM stacks hit can hit for even more, OLP with 3 CC stacks or more the same...CoS with ATG the same, almost every class can 2-3 shot a clothie from cooldown.
The current population knows this, which is why you see so very few demo's, necro's, and Hox. I can log in at any one time and most of the players in minis will be any of the 3 tanks, Sins, and Rangers.
You take away the high DPS weapons with the crit rating and crit damage, it will be interesting to see what those classes do without their Ibis or South Cleave...
I am not saying casters can't get kills, they can and do and dominate the kill board. However, with unbalanced matches, no heals, and no team support, which is most pug minis. Against 2-3 well- geared tanks you can't really do anything other than kite. Even if you can bomb, it takes more than one person to drop their health fast enough to make them even want to run.
This is why people chase clothies, and why people play tanks. Anyone who disagrees join a mini on set at anytime and count how many tanks, rangers, and sins you see. I can count on 1 hand how many necros I see regularly in minis, and the same for demos and Hox. There's a lot of risk in playing a cloth with 15% mitigation, there is no risk playing a Guard or DT who doesn't have to leave def stance, and even if they do they still have double the mitigation of my cloth armor but almost the same single target dps, if not better.
So the culture now is if they see the one clothie, 2-3 tanks or melee will all converge on them first and fight for the kill credit. Sometimes it makes sense, like if they are focusing me. Other times, it's just some PvP 2 Demo or HoX in blue gear who is going to barely be a factor. I see people (tanks and rangers) who focus this non factor guy all game instead of the real threats. So what if that threat is a PvP 10 guard, if he's the only one who is making a difference he should be focused. Instead, people know they won't get instant credit for kills doing that and continue to farm the non factors and lose the mini while only caring about their KD, which nobody can see.
While KD makes a difference, this to me is more about gear balance and the free T4 gear which turns all these KD players into muppets.