Originally Posted by
Zatochi
cause this would require a revamp. This wont happen this year. But with just nerfing lo and some other thinks some guys asking for sin will be gimped.
Ppl doesnt ask for a fair change in sins abilities when they ask for lo nerf, they just want to see lo nerfed, burst nerfed and root charge nerfed. And we all know how Funcom will react to things like this.
the only fair way to deal with lo without an revamp is to change it to 90-100% protection instead of immunity but then it needs to last way longer. otherwise its useless, cause you will get cc and after cc is gone, lo is gone. a survibility tool which you can always counter due to is low lasting time can be removed. it doesnt have any effect ingame.
@noite a passive armor skill is no fair tradein for removing lo. against melees we have evade, not armor. even with a huge huge armor buff you wont notice much. even in t4 sins have way under 20% armor mitigation. and a evade buff we already got, no need for another one. this would lead to an unfair advantage for sins vs melees.
there are already feats that grant you high survivability without lo proc to sins, you keep insisting that sins without permanent bubble are dead against casters???
how when all it takes is 2 combos + unbuffed dart to kill me using mix t4+pvp gear
http://img809.imageshack.us/img809/4915/statsff.jpg
numbers from a full t4 sin:
Code:
You absorbed 105 points of damage from Sinqq attack
You mitigated 105 points of damage from Sinqq attack.
Sinqq's Grim Corruption IV hit you for 175 piercing damage.
You absorbed 51 points of damage from Sinqq attack
Sinqq's Miasma: Soul Strike hits you for 202 unholy damage.
Sinqq afflicts you with Soul Toxin: Essence Detonation
You absorbed 2 points of damage from Sinqq attack
Sinqq's Flesh Rot hits you for 6 poison damage.
Effect Grim Weakness terminated.
Sinqq afflicts you with Spiritual Torment
You absorbed 2 points of damage from Sinqq attack
Sinqq's Flesh Rot hits you for 6 poison damage.
You absorbed 105 points of damage from Sinqq attack
You mitigated 1182 points of damage from Sinqq attack.
Sinqq's Soul Toxin: Essence Detonation crits you for 3380 unholy damage
You absorbed 105 points of damage from Sinqq attack
You mitigated 105 points of damage from Sinqq attack.
Sinqq's Slow Death Strike V hit you for 462 piercing damage.
You absorbed 105 points of damage from Sinqq attack
You mitigated 105 points of damage from Sinqq attack.
Sinqq's Slow Death Strike V hit you for 122 piercing damage.
Sinqq afflicts you with Flesh Rot
You absorbed 105 points of damage from Sinqq attack
You mitigated 105 points of damage from Sinqq attack.
Sinqq's Slow Death Strike V hit you for 269 piercing damage.
Sinqq afflicts you with Dread Venom
Your shield hit Sinqq for 10.
You absorbed 105 points of damage from Sinqq attack
You mitigated 105 points of damage from Sinqq attack.
Sinqq's Slow Death Strike V hit you for 480 piercing damage.
You absorbed 105 points of damage from Sinqq attack
Sinqq's Miasma: Face Stab hits you for 658 piercing damage.
You absorbed 105 points of damage from Sinqq attack
You mitigated 437 points of damage from Sinqq attack.
Sinqq's Miasma: Face Stab crits you for 1355 piercing damage.
You absorbed 105 points of damage from Sinqq attack
Sinqq's Vile Corruption hits you for 577 unholy damage.
assassins already have absulute possibility to kill casters why you keep wanting to have impunity with lo ?
decent sin will win caster always especialy given in minigames when sin atacks from hide caster most likely will have cc's on cooldown.
its bad enough with soldiers running around immortal why you need to have perma immortality against casters? if it was high enough passive protection it would be ok but like its working now its just sick.