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Thread: PLEASE adjust Stall the Advance in PvP

  1. #21

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    Quote Originally Posted by Fuzzyy View Post
    Ppl like Spaartacus posting are barbs who don't get the "bug" where the retal damage hits you for 3k+ instantly because of their combo types. As a sin it's way too hard to kill a guard with a fresh sta up to drop flag or whatever. They can pop it during a grim corr or whatever, the smart ones wait until you're mid combo then pop it for an instant 3k+ damage then they can sit in frenzy and **** you while you have to kite around white hitting.
    Soldiers r supposed to kill Rogues
    Rogues r the only thing they can kill in AoC
    Attack a healer if u r a Rogue
    A Rogue has no business fighting a Soldier
    If u want to Fight a Guard during StA CC him
    Last edited by Doomkiller; 18th March 2013 at 12:09.

  2. #22

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    Quote Originally Posted by Doomkiller View Post
    Soldiers r supposed to kill Rogues
    Rogues r the only thing they can kill in AoC
    Attack a healer if u r a Rogue
    A Rogue has no business fighting a Soldier
    This is incorrect.
    Kentegern - Conqueror
    Seoc - Bear Shaman

    Ziezin - Demonologist
    Thutkemi - Assassin

    "Grammar is the difference between knowing your **** and knowing you're ****."

  3. #23

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    To hard to do 3 white hits it seems.Rotating shields to hard to be seen as well?

  4. #24

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    Removing sta with white hits lol, have you actually tried it? There is a delay between charges meaning you need more than 3 hits (or you wait ages between hits) to actually remove it. In other words you are gonna be there doing white hits for ages while the guard is free to do whatever he wants. Also, yeah, most guards will use it after a combo/spell has been started so you cannot actually avoid it. And last, when sta is up the guard can safely stay in frenzy and pop a storm strike + reckoning which can actually pretty much one shot a clothie when it crits, so you can't seriously defend this ability in pvp.

    And be my guest and try your luck ccing a guard when they have 25% stun resist (30% + with battlekeep buffs) and 15-20% against other CCs (save kbs but you can double tap those).
    Last edited by kalston; 18th March 2013 at 12:20.
    Expert Shield of the Risen opener.

  5. #25

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    Quote Originally Posted by Thutkemi View Post
    This is incorrect.
    No it is not
    Soldiers r Heavy melee which depend a lot on retrubitive damage for survival which is anti-Rogue coz Rogue r melee who need to get close to kill
    Eg Conq One Last Push on AoD Sin
    Rogue r melee which can remove shields and heals but heal remover is on a shorter CD making them anti-Healer
    eg Sin TW on PoM
    Healers deal a lot more damage to Mages and their bubbles make them hard to kill which due to squishyness of Mages makes them anti-Mage
    eg PoM vs Demo
    Mages hav long range, lots of instant casts, lots of CC, DoTs. Brust Damage, AoEs and Debuffs which make them anti-soldier
    eg Demo vs any Soldier

  6. #26

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    Guards depend on StA for survival
    StA is the only gold perk worth getting

  7. #27

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    I actually use counterweight a lot in pve (with deliberate reprisal, +10% critigation chance for the sake of it), especially when aggro swapping with good DTs.

    STA is more for when I'm solo tanking since it can easily **** up aggro switching otherwise.

    And again, we're not speaking of nerfing it for pve, just fixing its behaviour in pvp (if you've seen the same thing happen in pve, show us logs).
    Expert Shield of the Risen opener.

  8. #28

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    At least people using Stall can't use the 20 meter hit box of CW.

    Also, very few people use it but sure, I agree that the retal hits are a bit on the excessive side.

    I still have more complaints about CW though, and the 20% stun resist that seems to be more like 60%.
    Doomsayer 2008

  9. #29

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    No
    What u guys want is that every class should fall like a pack of cards infront of ur damage
    U spam Crit and damage and want to kill every class in seconds
    ^ This is y Soldiers depend on retributive damage for survival
    It is not the Guardian killing u but UR OWN DAMAGE

  10. #30

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    Quote Originally Posted by Balacai View Post
    If there were simply a limit to how many retaliatory attacks could be done per second it would go a VERY long way to making this ability far more balanced and less rage-inducing.
    It would destroy StA
    U got hit 12 times coz of blistering wounds effect from fire spell
    I cant think of any other reason

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