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Thread: PLEASE adjust Stall the Advance in PvP

  1. #201

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    Quote Originally Posted by camilleboucquill View Post
    is there anyone that should attack a guard, what threat is there(other then it hits hard) to actively attack a tank that not only takes forever to down but that can basically 1 shot u with sta when theres healers and necros around
    First, lets be honest, a guard cannot one shot you. Unless you are level 35 and he is 80 perhaps?

    Second, how does a guard having a healer improve this one shot you are talking about?

    A guard should not be your primary focus. And probably why you are confused. Any good player in pvp will tell you the guard should be CCed and ignored, while you kill their healers and casters. If you are focusing guards in PVP, then there is a whole other thread we should start on primary targets, SW necros, and the real threat of a healer.

  2. #202

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    While you are right the problem is that when you're not fighting tanks they are going frenzy and raping everything that's not a tank. Sure you can CC them (when they don't resist it) but like all classes they have access to a CC break thanks to Khitai expansion. The result is tanks topping kills with few if any deaths. Which is exactly what Suctum's post on TL is about. Tanks don't have any anti class in group pvp, which is a huge balance issue.

    So focusing tanks isn't always stupid, especially in pugs where they can be the biggest threat on the other team (or when there's simply tons of tanks in the mini, what else can you do?). And I am positive viroku was talking about pugs
    Expert Shield of the Risen opener.

  3. #203

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    Quote Originally Posted by kalston View Post
    While you are right the problem is that when you're not fighting tanks they are going frenzy and raping everything that's not a tank. Sure you can CC them (when they don't resist it) but like all classes they have access to a CC break thanks to Khitai expansion. The result is tanks topping kills with few if any deaths. Which is exactly what Suctum's post on TL is about. Tanks don't have any anti class in group pvp, which is a huge balance issue.

    So focusing tanks isn't always stupid, especially in pugs where they can be the biggest threat on the other team (or when there's simply tons of tanks in the mini, what else can you do?). And I am positive viroku was talking about pugs
    but u know that pvp 10 conq in pvp gear with t3 craft weapon can kill pvp geared guard in def stance in 10 secend, brute speced conq

    healers (not always tos) and then ofc other tanks are the problem for guard, atleast in 1v1, but like said, guard focus only tanks + sin,hox / ranger in minis so thats not the problem,

    if they would make stance changing bit harder guard would be ok since they cant do any dmg in def stance,

    but conq is god mode, but dt need whole revamp, class is totally broken inside only has lame ass vom ;D
    The Law

  4. #204

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    Quote Originally Posted by Osireis View Post
    i spos if your bored and everything else is dead might as well waste some time till the rest of the team resses lol
    too risky, takes tops 15s for 1 single person to rez, much more to kill a tank

  5. #205

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    Quote Originally Posted by bruceleroy View Post
    First, lets be honest, a guard cannot one shot you. Unless you are level 35 and he is 80 perhaps?

    Second, how does a guard having a healer improve this one shot you are talking about?

    A guard should not be your primary focus. And probably why you are confused. Any good player in pvp will tell you the guard should be CCed and ignored, while you kill their healers and casters. If you are focusing guards in PVP, then there is a whole other thread we should start on primary targets, SW necros, and the real threat of a healer.
    4-5k fatalities are quite frequent, if a guard catches someone rooted and pops sta at the same time as doing counterweight that pretty much takes care of any sin

  6. #206

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    Quote Originally Posted by camilleboucquill View Post
    4-5k fatalities are quite frequent, if a guard catches someone rooted and pops sta at the same time as doing counterweight that pretty much takes care of any sin
    u mean flashing arc? sta is major perk and cant use CW when u have sta

    tbh, flashing arc dmg is pretty low even in frenzy, IMO CW all the way
    The Law

  7. #207

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    Quote Originally Posted by Derled View Post
    u mean flashing arc? sta is major perk and cant use CW when u have sta

    tbh, flashing arc dmg is pretty low even in frenzy, IMO CW all the way
    ya

    ///ten

  8. #208

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    Quote Originally Posted by camilleboucquill View Post
    4-5k fatalities are quite frequent, if a guard catches someone rooted and pops sta at the same time as doing counterweight that pretty much takes care of any sin
    Ive never seen 4-5k fatality from a guard, ever. Perhaps I am lucky. Regardless of what they hit with. Im a tos, and squishy, with no Tier armor, so am curious if anyone else has seen a 4-5k fatality from a guard in pvp?

  9. #209

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    Quote Originally Posted by bruceleroy View Post
    This game is somewhat developed on rock paper scissors. One class is designed to kill another somewhat easily while another can kill you. Its what makes premades that much more challenging than pugs, getting your perfect balance to beat the other team.
    Well crucial thing here is that even though as you say game is somewhat rock, paper, scissors, there are classes that are have no real nemesis. In this case it is soldiers.
    I did speak about pugs, but in current state of the game there are classes that have nothing to give in premades. I've seen good players having hard time in premades because they played with demo, sin, hox... and were run down by soldiers.
    And isnt it stupid that some classes are not that worth to bring to premade as other? We have 12 classes and each of them should be able to contribute.

    To me rock, paper, scissors at least in this game should not mean that you will get instantly 1 shot if you attack your nemesis class. It should be just that he have advantage over you and if you are better player you could pull out win.

    But atm, since discussion of this thread is STA, sins and demos cant even dare to attack guard that has it or they will instantly die

  10. #210

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    Quote Originally Posted by bruceleroy View Post
    Ive never seen 4-5k fatality from a guard, ever. Perhaps I am lucky. Regardless of what they hit with. Im a tos, and squishy, with no Tier armor, so am curious if anyone else has seen a 4-5k fatality from a guard in pvp?
    actually i can easily do fatality on pvp 10 sin from 50-90%

    CW can hit 1,2k-1,5k without crit.. with crit the lowest attack is sometimes 1.6k-2k

    (pvp t1-t2 gear) pvp6, t3 craft pole
    The Law

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