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Thread: -=Suggestion Thread=-

  1. #501

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    [PvE] Temple of Erlik

    When you defeat the Bat of Nergal, give the heroes participating the kill a week-long lasting buff for:

    10% weapon damage
    5% base spell damage (or an ammount of magic damage)

    Erlik is unique content, and should be treated as! The prestige, the power!

  2. #502

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    Quote Originally Posted by Kaazho View Post
    [PvE] Tempel of Erlik (T3,5 Raid):

    The difficulty of the dungeon should be stay as is (in reality T4/T5) but the loot should be adapted to this difficulty. The loot is worse than T4.

    Loot examples: (items that do not drop in T4)
    - Tattoos with magical properties,
    - Spell Books,
    - Magic earrings,
    - Items that work from inventory (Manastones like in eq2 for casters instead an ToS in tge group)
    - Alternatively armor to T4 with previous skin (like protection- or glass cannon- armor for caster)

    This will automatically generate a new attractive (end-)raid Content with minimal effort, also for veterans with abandoned accounts.
    i realy love 2 points of your idea.

    -tattoos with magical properties, would be an awesome way to increase game potencial in a lore friendly way given tatt's have mystical ideology behind, i cant enphasise enough the win in this idea.

    -spell books, these could not just be new ranks of spells but also new combo ranks like it was done in kithai.
    FORUM PVP LVL 10

  3. #503

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    Tatoos like in Planescape : Torment.
    That would be so awesome.

  4. #504

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    [crafting] - Allow for materials to be combined to make rares 100 copper could make 1 tin. This is to get around the hassle of farming rares during leveling. If you've mined 100 of something to get a rare, you're dedicated enough. Also allow the breakdown of rares to normal where 1 rare tin would provide 5 copper. This would be most useful on leather. I'd intentionally put the ratios where they wouldn't damage the economy.

    [crafting] break items down into materials. Green armors might give 1-2 mats of 2 types. Blues have a chance for rares. This could damage the economy for materials (except wood and stone) but might make green items more trade able. Maybe this only works for crafted items - finally reducing the penalty to chose this profession.
    ----
    Kalur - 80 Bear Shaman, Brunstol - 80 Dark Templar, Tallas - 80 Assassin, Gilben - 80 Conquerer, Pangert - 80 Barbarian, Xoltal - 80 Necromancer, Matzui - 80 Herald of Xolti, and a bunch of lower level alts.
    Wiccana -> Set -> Crom

  5. #505

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    [BUG, XIBALUKU] Somehow, Funcom programmers botched up a code in Xibaluku, and bosses are easier to kill now. Let us hope the fix is coming today. (This is impossible to be planned, as the hard mode was doable even with half of the PUG team still levelling).

    [BUG, IRON TOWER] Check if the key drops or if any code was messed up without any patch note like in Xibaluku. (And it WAS messed up).

    [PVE] Renaming most current Khitan HMs to NMs, remove the initial NMs, and add the initial difficulty to HMs. Only T'ian deserves to remain in the current state.

    [PVE] Completely remove the ability to use resurrection potions from HMs AFTER the previous change have been made.

    [PVE] Buff world mobs with certain protections and health (levelling areas included).

    [PVE] Work on restoring the previous glory (in NM/HM fashion) of the Grim Grey God quest and T1-T3 raids. Make mages use their short protection buffs!

    [PVE] For all previous suggestions, make NM a bit less rewarding than HM, and HM as rewarding as it is now (including raids).

    [BUG, TORTAGE] The legendary Turach quest is bugged. If the crane is clickable again after the patch today, I shall remove the listed bug from here.
    Last edited by LunaticAsylumLA; 29th August 2013 at 03:46.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  6. #506

    Default

    [PvE]
    Do NOT remove any content again for difficulty or whim (like deleting nm or revamping destiny quests), because it is too subjective. Rather add more options (to keep in example, moving the nm now to "beginner", the hm to "normal" and a new mode to "hard mode" would be ok). Of course you can then adjust rewards accordingly, but again not by REMOVING or nerfing, but by adding things.

  7. #507

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    [Interface] Ingame-camera can only rotate and zoom in/out. Should get a way to adjust the vertical position of the camera.
    [Interface] Nametags options: should split NPC nametags depending on Friendly/Hostile NPC.
    Last edited by Gevlya; 28th August 2013 at 22:18.

  8. #508

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    [Interface] Open Players and PVP Window. When I resize it to reveal hidden Hallowed Vaults minigame, click another tab in the window, and click back to the PVP minigame queues, it resizes back to hide Hallowed Vaults.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  9. #509

    Default

    ...

    [For the love of the community] Ability to block posts in global containing cyrilik letters

  10. #510

    Default

    [PVE]
    Old world dungeons
    an option to play them solo. even without the blue drops, some people just want to do the quests and finding groups just for that is, well, difficult...

    [Interface]
    im not sure how to say this, but the main hotbar is just too little, too small, maybe if you could pull it to get more rows?

    me english is just not good enough, sorry about that.

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