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Thread: -=Suggestion Thread=-

  1. #401

    Default

    [Interface]
    Add Base Spell Damage Increase in the Attributes window. A good place would be to display it as "Base Spell Damage" in the Magical section in the Combat Stats tab. That's similar to the display of Weapon Damage (Melee)/(Ranged). I'd leave the Rating column empty and just put the %-value in the effect column.
    Defon (Guard)
    Nejoo (Guard) Areana (DT) Willamus (Conq)
    Ichkruchka (Demo) Defina (Necro) Defhid (HoX)
    Sagittaa (Ranger) Phaictan (Sin) Alunn (Barb)
    Defure (BS) Deforia (PoM) Nutiaret (ToS)

  2. #402

    Default

    [crafting]
    Not being required to do all of a crafting tier items. But to do the next tier's work you have to complete its processor. For example,
    A character does the level 40 armorsmithing for heavy and medium armor. At level 50, they can only advance in those two areas. If they want to do cloth, they have to complete the level 40 items before they can learn the level 50 items.

    [crafting] If there was a way to convert stacks of materials into the uncommon version. Maybe it's 50 pieces of silver (resource) for a black silver or so.

    [crafting] remove requirement to be in a guild to craft. Can require players to go to crafting hubs and "rent" equipment but don't force people into guilds.

    [combat] add fatality animations for animals/non human mobs.

    [general] remove DTs from Cimmeria (allow
    Legacy ones) and give some soldiers (DT and guards) to Stygians.

    [crafting] Item store resource bag that gives 50% more
    Space. It seems like resources are a huge uses of bank space.

    [social] provide a tab for social clothing as another way of saving bank space.

  3. #403

    Default

    [Misc] Rights to read Global channel for F2p accounts.

    [Misc] Free to sign up/down language channels (Russian/French/Polish/Spanish) for everyone.

    [Misc] Account-wide Ignore List with the possibility to write a few words long note.
    Tainted Souls on Crom - Johara's Featplanner

    Hushi (HoX) - Igne natura renovatur integra

  4. #404

    Default

    [PvP]
    World PvP - add a choice to NORMAL/EPIC instance selection as WORLD PVP, so everyone who wants a real fight in open playfield can do it. This would make players happy on pvE servers, cause mini-games are boring after a while.

    [PvP]
    Duel Challenge - add an option to challenge another player for a PvP duel in hub cities, after victory the players are neutral again till another challenge accepted.

    [PvP]
    Arena - add PvP arenas to every capital city, not only stygia

    [PvP]
    Visible PvP ranking - a possibility to check other player PvP scores like Kills/Deaths (something like this was in the early game as I remember something like this)

    [Pets]
    Social pets should not dissapear when entering combat.

    [Pets]
    Combat Pets - more combat pets would be nice, make some of the social ones be able to fight with us (panther/dog etc]

    [Misc]
    Character Appearance Changer - add an specific NPC who will be able to change your looks, the same way the character creation is based on. It should be for Veteran Tokens/Cash Shop or a solid amount of in game gold.

    [Items]
    Quests Reward Revamp - add more class variety to the major quests, many of them give useless to your class rewards worth discarding. Would be great to have a choice for every archetype (example : Tarantia commons, Jovus Cape choices)

    [Guild]
    Player Housing - let us get a single for all building in the guild city with a clickable door so every player would be ported to a small individual room, where he could obtain/buy another storage box. The room would be a Trophy viewer too, for clearing raids (example Kylliki head on the wall for clearing the Crypt or Vistrix Claw on a table etc)

    [PvE]
    Achievement System and Rewards - let us earn titles/achievemnets by doing specific actions like : completed 100% Connal valley quests, Kylliki Crypt cleared or killed 1000 human/animal/undead enemies etc.
    Completing such tasks would let us get some minor bonuses as rewards for completing such tasks (like +1 STR)

    [PvE]
    Khitai Boss I - give all those BOSSes from the open playfields a bigger loot-table, if differs not at all with normal mobs, and it is a waste. Would be nice to get more rewards like the Grey Thief in Northern Grasslands, or a special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion.

    Khitai Boss II - make some of the open playfield bosses - not the quest needed ones - a group mob, or a group boss, so it would be a challenge for more players = more fun and with a better reward (special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion

    [PvE]
    Khitai Group Mobs Quests - implement some faction quests in open playfield with Group Mobs to kill, would be nice to do some faction groups quest, not only the dungeon runs and solo repeated ones.

    [PvE]
    Random World Treasures - more treasure chests with random spawn time and location around the lands of hyboria, best if located in places seldom visited.

    [PvE]
    Unchained Lv80 'solo' and 'group' versions with a repeatable quests for all the old content dungeons : Sanctum of Burning Souls / Cannibal Cave / Refugee the Apostate / Atzel Fortress / Xibaluku / Black Castle / Temple of the Ancients / Cistern / Main System / Catacombs / Hall of Eternal Frost / Scorpion Cave / Caravan Hideout / Slaughterhouse Cellar / Toirdelbach Tomb / Cradle of Decay

    [Quest]
    Implement the quest indicators for all possible quests, even those from below the LV range. Just add another color for the quest marker so players will know which NPC had the low Lv quests they missed by leveling in another area

    [Misc]
    Enable a possibility to exchange Raid Relics/Tokens (t1/t2/t3) for raid weapons for a high price of course

    [Misc]
    Enable a possibility to exchange Raid Relics/Tokens for AA mastery Phials or ingame Gold (this would give motivation to raid lower tiers again for veteran players

    [Misc]
    Enable a possibility to upgrade Raid relics to next tier ones.
    This would be an alternative to smaller guilds to obtain a better gear, still time consuming as the exchange rate should be very high and eventually should cost ingame gold too
    (example 10x t1 relic = 1x t2 relic)(t4 should still be unique though)

    [Quest]
    Add some repeatable quests for all raid dungeons (T1/T2/T3), with a small AA/gold/boost potion rewards to choose

    [Quest]
    Add some repeatable quests for all dungeons (atzels/frozen halls/scorpion cave etc), with a small AA/gold/boost potion rewards

    [F2P system]
    1)Give the F2P player access to whole khitai, with a Dungeon lock-cooldown of 7 days (as for raids).
    2)No AA system or let them earn 1/4 of the mastery rewards (no offline training)
    3)Cut their faction progress points earn to 1/4 or 1/2 for quests/kills or lock their faction progression to Level 3

    [PvE]
    Random World Boss - run a regular weekly single random spawn of a raid boss, with a on screen massage that a monster appeared in hyboria. No hints' though, and make the loot-table less ''trashy'' (keep the T1-T2 items or adds some more vanity, stat boost potions, AA phials etc - no more blood/brains)

    Dragon Spine
    Stygian Army Faction - this zone needs a faction with repeatable dungeon quests aside those in the excavator camps. With a vendor selling some accesories/weapons/gear/battle pet/mount/hair cut or tatoos

    Anti-spam
    Lock the possibility to use global channels for Lv 1 - 10, the gold/item sellers are mostly created 1 lv characters.
    (Those levels don't need global chat, as their should use the tutorial to learn the basics)

    Shrines of Khitai
    aquired buffs from doing the right emote should last longer like 30 minutes or make those timers random from 15 - 60 minutes, that would make visiting the shrines more lucrative

    Potion Craft
    Add more recipes for crafting rare/epic regeneration potions (health/stamina/mana) and more 4hours food rare/epic (khitai oriented) that gives mixed stats usable by different classes.
    example : +magic damage (cold/thunder/fire etc...) +combat rating,
    critical/hit rating, protection varities.
    Let the alchemist be a more complex and desired class

    Faction Rings/Necklaces
    Add some rings that some classes could benefit too, example :
    - heal rating + (one of the following) str/con/combat rating (for bs)
    there are more missing variations that would be great to implement, so players could use their rares (add those to dragon spine vendor or whatever, just add more variety) so players have more choice to strive for and make the game more interesting

    f2p
    Add to yakhmar/killiki dungeons loot-table a possibility to drop a '1-day pass card' for BRC raid for f2p players

    Iron Tower HM
    Desumo/Rebidus encounter should give 100% chance of getting epic loot (considering the time/difficulty=reward level at this stage of game progres)
    Guardion on the Roof should also give a 100% chance of getting epic loot (eventualy boost the attack power of the statues a bit, but epic reward should be 100%)

    Slaughterhouse Cellar / Attilius Mansion
    what is the sense in epic solo instance doable only by some t4 geared templars etc?
    bring back the possibility to do it in group, wasted ecpi content that could be used by some groups [update the boss drops]

    Tortage Lv80
    one of the most detailed and beatiful landscapes/areas are wasted being only lv1 - 25 content.
    Use them as a new Expansion for Lv80+ called 'Tortage under fire' (example)
    add some quest lines like tortage sieged by barachan pirates, acheronian ruins ruled by a acheronian cult, white sands occupied by Blacks, underhalls haunted by Askia followers/ghosts.
    Do a solo/group content there, with Barachan Tokens to buy some new gear etc. This would be great fun for veterans to visit those areas and kill some dozens of enemies in the beauty landscape.
    Funcom would use old content as base (would be definetely much cheaper than creating new playfields)concentarating only on some repeatable quests and new items, and playerbase would be happy to get a great expansion.
    Last edited by LordCaim; 18th June 2013 at 10:59.
    The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men.
    ---
    Zarathustra - Dark Templar
    Utawarerumono - Bear Shaman
    Caim - Herald of Xotli
    Silmeria - Assassin
    Nekoruru - Conqueror
    Manah - Priest of Mitra
    Samanosuke - Guardian
    Isztaria - Demonologist
    Lenethia - Ranger

  5. #405

    Default

    [PvE]

    Please rework the ways to get rare token and balance the rewards/time invested ratio.
    Also some token conversion is needed (for example conversion from raid tokens, MoAs and such into rare tokens).

    You can create some group instance currency for that conversion as well, taking old world into account or simply reward 1 rare token for every final boss in the instance (the currency one might be better, since with that it will be easier to reward finishing instances at low levels too, like the "master of the undead" in main system).

    You don't have to make it easier to get rare tokens, just open more ways to get them, independant of game style (the difference between non-grinders/solo/normalmodes/casual and hardmodeKK/grinder/exploiter ways is too much!).
    Last edited by Kurt2013; 18th June 2013 at 11:53.

  6. #406

    Default

    [PvE]

    This can be seen as an addon to the suggestion above. Right now the problem with solo instances is, that they are for some classes either too easy or too hard. Why not let players choose the difficulty reward ratio?

    For example the normal dead mans isle could reward 1 rare token. The "unchained" 2-4 tokens. This way there will be no lockout for players who actually want to get rares to upgrade their gear, but can't do the grind, because of class inbalance and instance difficulty.

  7. #407

    Default

    [INTERFACE] Add highly visible but peripheral visual and/or auditory cues for low health, low stamina, low endurance. For example: screen border (like TSW's, but preferably one that doesn't narrow vision).

    [INTERFACE] Add an interface option similar to "Limit Spell Particle Effects to [options]" but for sound effects (e.g., checkboxes: "All NPC sound effects," "All hostile sound effects," "All player sound effects," "All party sound effects," and "All self sound effects"; or with volume sliders for each of those categories). This option would make the game's sound cues far more useful.

    [PVE] Khitai cities should allow mounts if wide open and located deep in wilderness and/or in a dismantled state. Examples: Heaven's Lake and Ju Jia (Paikang zone). Consider also Fengdu (Kara Korum).
    Last edited by Prima; 19th June 2013 at 06:10. Reason: added city+dismounts suggestion
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  8. #408

    Default

    [ITEM] Please improve the skin/appearance of the Trial of Flame (2HE sword obtained from Hyrkanian faction). It looks plastic and rounded, like a child's play club.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  9. #409

    Default [Misc] Redundant AA points

    [Misc] Please introduce something useful for redundant AA points. Maybe buy something or exchange them for something useful. I got several hundreds but all my AA feats are set already. I know players which have way over thousand. So...what do do with them?

    Cheers Euclid

  10. #410

    Default

    [PVP] Enable campaign badge gain for low level minis, this will give some incentive for low level pvp and allow characters to be closer to competitive gear once at 80.

    [PVP] Add in PVP quests (Kill ten people, cap three flags) little coding required, use the minigame quest billboard in all three cities.

    [PVP] Enable a wider range of pvp stat tracking in minigames

    [PVP] Enable white sands PVP on PVP servers, cap to level 20
    Usedtissue Necro 10//Emptycan ToS 7//Puggles HoX 6//Ammagaden Guard 5//Trollololo Conq 5//Bottlecap DT 2

    PM me to sign the Minigame buddy sign-up petition: (http://forums.ageofconan.com/showthr...40#post2135540)

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