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Thread: -=Suggestion Thread=-

  1. #321

    Exclamation Age of Conan Player wishlist compilation

    RP/PvE- Player housing.

    PvE- More 6 man instances, 12 person raid,new T4 or higher raid.
    More regions at faster pace, content similar to Turan adventure pack like black kingdoms, city of thieves,asgard,or some snowy areas since all expansions so far have been about eastern ''factions'', lets go to the north a bit ^.^.

    Finish old content like Temple of Thurga/Ymir.

    GENERAL-UI revamp , LFG tool, dungeon finder similar to TSW, vanity weapons,server merge EU/USA,crafting revamp,Achievements system,DIRECT X 11.
    (to be continued)

    PvP-Reduce sieges to 24vs24 in order to make it more ''fluid'' experience.
    Some incentive for open world pvp, regional towers system for smaller guilds to fight over,new pvp map with unique rule set,buffing up pvp gear in pvp environments to make it on par with t4 pve gear. Achievements system, arenas, joining mini games with friends! To prevent overpowering and unfair environment make it so that we can sign up with one or two friends but not more since it wouldn't be so fun to fight bunch of pre-mades with t4 geared chars while i am in group with random new players.
    Last edited by Grizzly; 5th June 2013 at 00:42. Reason: edited to remove discussion

  2. #322

    Default

    [PVE]
    Add one dragon tear to boss two and two dragon tears to boss number three in House of Erlik raids.
    Add T4 urns to all of the House of Erlik raid bosses.
    Last edited by Grizzly; 5th June 2013 at 00:44.

  3. #323

    Default

    [PvP]
    World PvP - add a choice to NORMAL/EPIC instance selection as WORLD PVP, so everyone who wants a real fight in open playfield can do it. This would make players happy on pvE servers, cause mini-games are boring after a while.

    [PvP]
    Duel Challenge - add an option to challenge another player for a PvP duel in hub cities, after victory the players are neutral again till another challenge accepted.

    [PvP]
    Arena - add PvP arenas to every capital city, not only stygia

    [PvP]
    Visible PvP ranking - a possibility to check other player PvP scores like Kills/Deaths (something like this was in the early game as I remember something like this)

    [Pets]
    Social pets should not dissapear when entering combat.

    [Pets]
    Combat Pets - more combat pets would be nice, make some of the social ones be able to fight with us (panther/dog etc]

    [Misc]
    Character Appearance Changer - add an specific NPC who will be able to change your looks, the same way the character creation is based on. It should be for Veteran Tokens/Cash Shop or a solid amount of in game gold.

    [Items]
    Quests Reward Revamp - add more class variety to the major quests, many of them give useless to your class rewards worth discarding. Would be great to have a choice for every archetype (example : Tarantia commons, Jovus Cape choices)

    [Guild]
    Player Housing - let us get a single for all building in the guild city with a clickable door so every player would be ported to a small individual room, where he could obtain/buy another storage box. The room would be a Trophy viewer too, for clearing raids (example Kylliki head on the wall for clearing the Crypt or Vistrix Claw on a table etc)

    [PvE]
    Achievement System and Rewards - let us earn titles/achievemnets by doing specific actions like : completed 100% Connal valley quests, Kylliki Crypt cleared or killed 1000 human/animal/undead enemies etc.
    Completing such tasks would let us get some minor bonuses as rewards for completing such tasks (like +1 STR)

    [PvE]
    Khitai Boss I - give all those BOSSes from the open playfields a bigger loot-table, if differs not at all with normal mobs, and it is a waste. Would be nice to get more rewards like the Grey Thief in Northern Grasslands, or a special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion.

    Khitai Boss II - make some of the open playfield bosses - not the quest needed ones - a group mob, or a group boss, so it would be a challenge for more players = more fun and with a better reward (special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion

    [PvE]
    Khitai Group Mobs Quests - implement some faction quests in open playfield with Group Mobs to kill, would be nice to do some faction groups quest, not only the dungeon runs and solo repeated ones.

    [PvE]
    Random World Treasures - more treasure chests with random spawn time and location around the lands of hyboria, best if located in places seldom visited.

    [PvE]
    Unchained Lv80 'solo' and 'group' versions with a repeatable quests for all the old content dungeons : Sanctum of Burning Souls / Cannibal Cave / Refugee the Apostate / Atzel Fortress / Xibaluku / Black Castle / Temple of the Ancients / Cistern / Main System / Catacombs / Hall of Eternal Frost / Scorpion Cave / Caravan Hideout / Slaughterhouse Cellar / Toirdelbach Tomb / Cradle of Decay

    [Quest]
    Implement the quest indicators for all possible quests, even those from below the LV range. Just add another color for the quest marker so players will know which NPC had the low Lv quests they missed by leveling in another area

    [Misc]
    Enable a possibility to exchange Raid Relics/Tokens (t1/t2/t3) for raid weapons for a high price of course

    [Misc]
    Enable a possibility to exchange Raid Relics/Tokens for AA mastery Phials or ingame Gold (this would give motivation to raid lower tiers again for veteran players

    [Misc]
    Enable a possibility to upgrade Raid relics to next tier ones.
    This would be an alternative to smaller guilds to obtain a better gear, still time consuming as the exchange rate should be very high and eventually should cost ingame gold too
    (example 10x t1 relic = 1x t2 relic)(t4 should still be unique though)

    [Quest]
    Add some repeatable quests for all raid dungeons (T1/T2/T3), with a small AA/gold/boost potion rewards to choose

    [Quest]
    Add some repeatable quests for all dungeons (atzels/frozen halls/scorpion cave etc), with a small AA/gold/boost potion rewards

    [F2P system]
    1)Give the F2P player access to whole khitai, with a Dungeon lock-cooldown of 7 days (as for raids).
    2)No AA system or let them earn 1/4 of the mastery rewards (no offline training)
    3)Cut their faction progress points earn to 1/4 or 1/2 for quests/kills or lock their faction progression to Level 3

    [PvE]
    Random World Boss - run a regular weekly single random spawn of a raid boss, with a on screen massage that a monster appeared in hyboria. No hints' though, and make the loot-table less ''trashy'' (keep the T1-T2 items or adds some more vanity, stat boost potions, AA phials etc - no more blood/brains)
    Last edited by LordCaim; 28th May 2013 at 08:39.
    The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men.
    ---
    Zarathustra - Dark Templar
    Utawarerumono - Bear Shaman
    Caim - Herald of Xotli
    Silmeria - Assassin
    Nekoruru - Conqueror
    Manah - Priest of Mitra
    Samanosuke - Guardian
    Isztaria - Demonologist
    Lenethia - Ranger

  4. #324

    Default

    PVE
    let us do the single player instance with two players.
    Some instances like slaughter house are nice when you play with your wife for example.

  5. #325

    Default

    [Systems]
    Please keep the HoX and Necro revamp high in priority. Both classes need more viable feat trees and AA variety. HoX gameplay is fun but feat options are not that great. While necro gameplay can get stale faster and feat options are also pretty few.

    Revamps spice up the gameplay and feel of the classes while encouraging veterans of said classes to return or players to pick up and gear that alt they haven't leveled yet or level a new alt of that class to see what the fuss is about.

    Incentives to level and gear unused alts is what keeps the lower tier raids going.

  6. #326

    Default

    [Pve] World bosses keep it in a revamped state. Less frequency, balance reward for frequency and challenge.

    [PvE] If it does not cost you to much resource go back and give everyone that contribute to kills on anything in the game a share in the Xp and loot. Like modern mmo like GW2 does in its PvE. It is silly running around competing with eachother over mobs for loots and xp and bosses when we can cooperate taking it down and get rewards both. Make it so you are happy to see another player playing the same content as you.

  7. #327

    Default

    [General] Increase all experience gained by monsters, quests, AA by 555% so we dont have to play thru these meanless levels whena ll the content is at 80 anyways

  8. #328

    Default dungeon finder

    [PvE] This games needs a dungeon finder tool.

  9. #329

    Default

    Suggestion: make the 'Blessing of Asura" double your pvp experience and mastery experience for an hour. That would make it much more useful for every player.

  10. #330

    Default

    PvP: New tier of PvP gear. Will this be added??? T4 gear trumps pvp gear now.

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