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Thread: -=Suggestion Thread=-

  1. #161

    Default

    [PvP]dts 125%crit damage buff needs to go from vom, also the insain amount of mana drain from coi, reduce mana drain from coi and either remove 125% crit damage buff or make vom be afected by defensive stance

    [PvP]overall reduce protection on all tiers pvp armor and adjust it with added crit rating+crit damage rating, remove protection while granting more critigation+dps stats so pvp armors are comparable to t4 pve armors

    [PvP]nerf/remove assassins lotus overload it grants them passive immortality to magic damage and cc resistance

    [PvP]bring back previous version of burst of aggression for conquerors this version is too op

    [PvP]delete necrotic bombs, halve duration flesh to worms, decrease range of control minions by at least 25% for necromancers

    [PvP]remove stagger or add resistance immunity buff to stagger.

    [PVP]delete taking the shot perk for rangers and bring back prior revamp feats with bow/xbow diference and combo system

    [PVP]give t1 pvp armor option to anyone joining minigames, and increase by huge amounts prowess gains from winning or loosing minigames

    [PVP]1vs1 arenas with brackets 1-4pvp lvl and 5-10 pvp lvls with prowess and pvp xp gain for winner and looser,
    gain should be for winner same counter prowess as half of mastery a kk boss gives, and looser counter in prowess to what an epic kk epic mob gives in mastery.
    places wich already exist should be turned in these arenas, namely khemi arena & sailors den in tarantia.
    would be great to have a diferent one in each hub city, maybe add some social gear rewards to be bought with pvp tokens from participating in them with diferent motifs kin to each hub city culture.

    [PVP]2v2 arenas same as 1vs1 but with 2 players.
    this place would be perfect http://img189.imageshack.us/img189/3...antiaarena.jpg
    add an entrance to players to enter up above and add a sign up system by entry time in loc, meaning teams wanting in would be lounging above watching fight tagged pve while waiting their turn to be teleported down to fight
    there is also another place wich would be cool for it that arena you go to when clicking those fod totems

    [PVP]add a weekly update ranking system with something along these lines
    -biggest killer overall and by class
    -best healer
    -best flag carrier

    .highest ranking players of each class would get to own a powerfull weapon wich:
    -would drop in combat with 50% chance of this happening
    -would have pvp combat only stats
    -would be rewarded/reseted weekly to biggest killer

    [PVP]guild based pvp objectives

    [PvP]wanted dead player kill quests generated by guild officers

    [PvP]steal from oposite guild cities quests

    [PvP]destroy enemy guild city resources+buildings

    [PvP]generic kill "x" amount of enemy guild members

    [PvP]add vast amount of pvp xp/prowess to participating and winning a sieges

    [PvP]make all guild buildings a tad more important in the bonus they grant by 0.5-1% max and make them easier to build so its conceivable to destroy them more often for pvp objectives

    [PvP]add aliance tag to max 2-3 diferent guilds and make it so they are all properly tagged so sieges arent a "tab key" spamming inferno, also dont allow unallies to join sieges, forcing guilds to grow and make alliances

    [PvP]add smaller open world objectives like small towers in predefined places in some zones so small guilds without many members can try and conquer and hold it

    [PvP]have a monthly/bimonthly full reset of all battlekeeps to prevent stagnation


    [PVP]remove bori

    [PVP]remove all guards in every single server

    [PVP]add pyre system from cimmerian end to all open pvp areas

    [PVP]vastly increase prowess gain so its comparable to mastery gain

    [PVP]improve all dodge(double tapping) mechanics so they are meaningfull in pvp again

    [Misc]merge all servers add choise to enter any zone in pvp enabled zone

    [PVE]bind together emperor with memory cloud in same instance no lobby bettewen it

    [PVE]fix entity in t4 like its been sugested so any balanced raid can defeat it make killing projection hurt boss or any other of the other ways wich were sugested many times

    [PVE]allow multiple players to enter slaughterhouse/atilus mansion or revamp them to solo dungeons dropping each 1 rare max from last boss

    [PVE]keep revamping old world dungeons to have hm lvl 80 version, especialy make onyx ala house of crom!

    [Misc]add achievements to both pve and pvp

    [pve]make argo satha minions only spawn on people furthest away so any group setup can enjoy killing this encounter for many aoe classes fight isnt fun at all

    [pve]raid relics need to be useable to buy raid weapons/accessories and other stuff like potions and pets it as been asked countless times plz just do it!!!

    [misc]start thinking about adding voice recognition integration so people can bind combos/abilities/spells with vocal comands, also it would be perfect for minigames to have a channel assigned to each team like many some other pvp games have, it would work realy great for aoc to have this

    [pvp]just please if no arenas of any sort are being added let me play with at least 1 friend in minigames i dont care how much i die if i at least can play with 1 guy/girl i know will fight along side with me, just ffs add this back!!! let me play with my friends!!!
    Last edited by noite80; 2nd April 2013 at 22:40.
    FORUM PVP LVL 10

  2. #162

    Default

    [Misc] It'd be great to have the magic coefficients for player spells.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  3. #163

    Default

    [PvP]
    World PvP On/Off - add an option to switch PvP mode on/off only possible on respads, so every player can choose if he want to participate in bloody combat with other players in open world map on PvE servers,

    [PvP]
    Duel Challenge - add an option to challenge another player for a PvP duel, after victory the players are neutral again till another challenge accepted.

    [PvP]
    Arena - add PvP arenas to every capital city, not only stygia

    [PvP]
    Visible PvP ranking - a possibility to check other player PvP scores like Kills/Deaths (something like this was in the early game as I remember something like this)

    [Pets]
    Social pets should not dissapear when entering combat.

    [Pets]
    Combat Pets - more combat pets would be nice, make some of the social ones be able to fight with us (panther/dog etc]

    [Misc]
    Character Appearance Changer - add an specific NPC who will be able to change your looks, the same way the character creation is based on. It should be for Veteran Tokens/Cash Shop or a solid amount of in game gold.

    [Items]
    Quests Reward Revamp - add more class variety to the major quests, many of them give useless to your class rewards worth discarding. Would be great to have a choice for every archetype (example : Tarantia commons, Jovus Cape choices)

    [Guild]
    Player Housing - let us get a single for all building in the guild city with a clickable door so every player would be ported to a small individual room, where he could obtain/buy another storage box. The room would be a Trophy viewer too, for clearing raids (example Kylliki head on the wall for clearing the Crypt or Vistrix Claw on a table etc)

    [PvE]
    Achievement System and Rewards - let us earn titles/achievemnets by doing specific actions like : completed 100% Connal valley quests, Kylliki Crypt cleared or killed 1000 human/animal/undead enemies etc.
    Completing such tasks would let us get some minor bonuses as rewards for completing such tasks (like +1 STR)

    [PvE]
    Khitai Boss I - give all those BOSSes from the open playfields a bigger loot-table, if differs not at all with normal mobs, and it is a waste. Would be nice to get more rewards like the Grey Thief in Northern Grasslands, or a special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion.

    Khitai Boss II - make some of the open playfield bosses - not the quest needed ones - a group mob, or a group boss, so it would be a challenge for more players = more fun and with a better reward (special box/bag to open with a higher chance to obtain the world blue/epic gear from the khitai expansion

    [PvE]
    Khitai Group Mobs Quests - implement some faction quests in open playfield with Group Mobs to kill, would be nice to do some faction groups quest, not only the dungeon runs and solo repeated ones.

    [PvE]
    Random World Treasures - more treasure chests with random spawn time and location around the lands of hyboria, best if located in places seldom visited.

    [PvE]
    Unchained Lv80 'solo' and 'group' versions with a repeatable quests for all the old content dungeons : Sanctum of Burning Souls / Cannibal Cave / Refugee the Apostate / Atzel Fortress / Xibaluku / Black Castle / Temple of the Ancients / Cistern / Main System / Catacombs / Hall of Eternal Frost / Scorpion Cave / Caravan Hideout / Slaughterhouse Cellar / Toirdelbach Tomb / Cradle of Decay

    [Quest]
    Implement the quest indicators for all possible quests, even those from below the LV range. Just add another color for the quest marker so players will know which NPC had the low Lv quests they missed by leveling in another area
    The body is but a vessel for the soul, a puppet which bends to the soul's tyranny. And lo, the body is not eternal, for it must feed on the flesh of others, lest it return to the dust from whence it came. Therefore must the soul deceive, despise and murder men.
    ---
    Zarathustra - Dark Templar
    Utawarerumono - Bear Shaman
    Caim - Herald of Xotli
    Silmeria - Assassin
    Nekoruru - Conqueror
    Manah - Priest of Mitra
    Samanosuke - Guardian
    Isztaria - Demonologist
    Lenethia - Ranger

  4. #164

    Default

    I peronsally would like to see time trial times as a reward.

    For example, finishing "Tian Time Trial" in x amount of time is a gold badge above your name. Or something of that nature, would be kinda cool ya know.
    Guards: Schou/Schoujr, DT: Mycroch, Conq: Kenfast, Barb: Sonofcronus, Sin's: Crazyassin/Daggerdick, Hox: Scorchnburn, Demo: Touchofdeath, Tos: Enslaveu, BS: Meballs

  5. #165

    Default

    [PVE] Since the new raid won't be released as promised anyway plz prolong it further and release it as t5, do not do the same mistake as with t3.5 with too few bosses and too low reward.

    [PVE] Give us achievements so we have some things do to and to show off

    [PVE] Balance difficulty of a dungeon on its loot, the required itemlevel to finish the dungeon can not be higher than the reward.

    [PVE/PVP] Stop huge revamps of classes, rather do slight adjustments and bugfixing so we maybe get something close to balanced instead of a revamp spiral

    [MISC] Work together with the community, a proper amount of feedback (not just moderating) will give back some hope in Funcom.

  6. #166

    Default

    [Dungeons]

    Add more rewards to the Harder dungeons in the game. Players are mostly doing Monastary+Palace, and KK Hardmodes, while the harder and newer dungeons like AI Dist, HOC: Vile, Ardashir Fort and Sepulchral of the Wyrm are used much less.

    The reason is relativly simple, they're harder, and the loot in them are easy to get. So once you have the loot you just grind tokens and AA in the easier dungeons again.

    The problem is that players get boored with the game faster if they just grind the same dungeons over and over. It also ruins the dungeon progression in the game.

    Ideally players should use the beginning Khitai dungeons to gear up, and then when you have the gear, then go to the harder dungeons to get even better loot, but that's not working.

    Take Ai District, players are required to have much better gear and AA than for example what's needed in a KK HM run. In KK you can have a Main Tank in just T1 epics and Blue protection gear on the last boss, and some basic AA's.

    In Ai Dist you need much more AA, a Epic Protection suit, + full Khitai gear. Yet the rewards are just the same as in KK. That's really why it's unpopular in Pugs.


    In HoC: Vile and the Fort there's just too little loot, with like 5-6 items in each dungeon. They're just too easy to get with a few attempts. Compared to say KK, or the ring in AoK.

    Adding more items to these dungeons is a relativly cheap investment that can have huge posetive ripple effects.

    By making the loot rare, and placing it in harder dungeons should allow you to increase the budget on the items, making them very popular too. Try to cover as many classes as possible in each dungeon.

  7. #167

    Default

    [PVE BUGS] 90% of Main System quests still miss text in the journal.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  8. #168

    Default Group spells/abilities

    [PVE][PVP] A way for several of the same class type (Mage, Fighter, Stealth, and Priest) to join together and create a larger effect.

    ex) A Demo and a Necro channel a spell together to summon demons (combat pets).
    A Pom and a ToS channel a spell to make a aoe HoT centered off of them.
    Shield Fighters joining together to form a Phalanx defense to block an entrance.
    An Assassin and a Ranger being able to help non-stealthers to skulk and the same pace as a full stealther.

  9. #169

    Default

    [MISC (Animation)] Characters have a really straight back when standing still. They almost appear to be leaning backwards. I especially notice it whenever I have just come from playing another game. Give characters a lean or slump when standing still, or simply lean them forward a degree or two.

    [MISC (Animation)] Remove the wedgie-pulling animation at the character selection screen. Humor has its place. But it's so silly and bizarre, it breaks immersion completely. There could be a slower place of animation rotations in general at that screen, too. What about just cycling some of the more natural ones for someone standing in one place, like arms crossed, stretching, etc.

    [MISC (Animation)] The constant turning and head movement during character design is disruptive. Perhaps disable movement during character creation? Perhaps even just when zoomed in. Some lighting options would be nice too.

    [BUG] New female characters often (30-50% of the time?) end up with starting the game with a different voice than the one selected during character creation.

    [MISC (Animation)] When casting a longer-cast spell, characters (female, at least?) lean unnaturally far backwards for the first part of the cast. About a second before casting, they correct to a more natural backward arch. Could we have that second lean/arch from the start?

    [ITEMS] Differentiate the weapon types a bit more. Like give more drains to 2H weapons, more armor penetration to blunts, and more crit to edged. Perhaps balance with lower +hit for 2H, lower crit for blunts, and lower crit damage for edged. This would give a reason to collect more weapon types and add more strategy.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  10. #170

    Default

    [PvE/rp] Add an option to change stance or look using existing models and animations either with buyable buffs (like arms enlarging) or long lasting stances. For example;

    - Saddur body shape
    - old woman body shape and texture
    - drunk
    - proper kneeling (like in tortage harbor)
    - spellweaving without the effects

    Also what speaks against letting males do the female emotes and vice versa (for example a female char using the "danglingfeet" or a male char doing the "excitedclap").

    [items]
    as in previous suggestion, you could reflect the different weapon types by adding standard attributes to the "basic" budget. like tenacity, hit rating, crit rating etc.
    You can also consider adding negative values to items to have more variety (especially combined with the incoming crafting).
    Last edited by Kurt2013; 5th April 2013 at 14:41.

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