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Thread: -=Suggestion Thread=-

  1. #111

    Default

    [BUGS]
    [PVP]
    When one joins a minigame, he is shown as in the game in the PVP window, but he is unable to port to the instance. This can be easily reproduced by clicking a full queue and closing the PVP window. This is really frustrating at low levels on Crom. (Players keep trying to join the games to no avail).

    [MISC] Multiple mounts spawn under a player when he changes areas (this can be heard by the sounds produced by the mounts). Also, the mount or mounts may be rendered invisible with only body hair shown. The same happens to characters, but in very rare cases.

    [GRAPHICS] No talisman is shown in one's hands until the player switches weapons.

    [MISC] After the game crashes, you cannot use sprinting unless you get knocked back or hide.

    [GRAPHICS] Energy resource overlaps everything, rendering reading text below it impossible.

    More bugs:
    http://forums.ageofconan.com/showthread.php?t=180528
    Last edited by LunaticAsylumLA; 20th March 2013 at 05:55.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  2. #112

    Default

    [Interface] give the crafters an AA-tree with the coming crafting-update to give sense to crafting-XP

    [Interface] Let us mark some items as „never sell“ so they won´t appear when you sell items

    [Interface] a rightclick (mouse) on an item in your bank should reveal the actual offers for this item so you can easily check prices for that item

    [Misc] please think about housing in a matter of leaving items there as a trophy; give a temporary buff for taking potions there; increase inventory through bigger houses

    [Interface] please give us the option for a comment on the names of the friendlist with at least 40 characters, so you will remember who this guy was and what he did (“helped at Onyx, nice guy from AD-guild”)

    [Interface] Add a dungeon finder to easily find a group for Atzel and other instances in the style of mini-games-finder; a teleport is not necessary but nice to have

    [Misc] Think about damage against armor (and weapons) so they have to be repaired for a small fee and for materials from an NSC in a long-time period that you have enough time to let it be repaired – or being destroyed

    [PvE] more unchainded versions of the older low-level-dungeons
    Ich ignoriere die Beiträge von Zatochi und gehe daher nicht auf sie ein!

    "Ich besteh ja zu 90% aus Ellenbogen und 10% Herz... Und Gehirn natürlich... nochmal 30, 40%. Durchsetzen - mit Charme und Köpfchen!"
    [Stromberg]


    Das bin ICH!(That´s ME!) Meine Videos: Ein Tag in KhemiEin Tag in ConarchOutside Khemi

  3. #113

    Default

    [BUGS] Terrible lag spikes after the 4.0.2 patch for some players (not all). I hope the maintenance tomorrow will fix them.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  4. #114

    Default

    [Items] Remove generic drops from game. It clogs bags, which forces either turning off auto-loot and turning looting into a chore (or slowing down instances) or leaving loot bags alone. Buff vendor prices for non-generic loot to compensate.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  5. #115

    Default

    [misc]Player housing. Store pvp victim's heads as trophies you can hang on the wall or similar.

    [misc]More secret ****. The lurker is brilliant. Hidden areas like that, even from a solo/small group perspective.

    [misc]make tokens account wide and not just toon specific

    [misc]some guilds use dkp for loot and attendance. Possibly build in a feature like this within the game?

    [misc]Random events. Have giant ass bosses start pillaging/pwning in main gathering areas for groups to take down or die trying.

  6. #116

    Default

    [BUG]
    I entered Sanctum of Burnining souls and got this:
    You have been bound to Pyramid of the Ancients. (We had a player who was doing it when we invited him, maybe).
    Last edited by LunaticAsylumLA; 21st March 2013 at 04:20.
    • Remove daily rewards and the raid finder;
    • remove membership bonuses;
    • disable PVE XP for daily challenges;
    • remove WBs forever on Crom;
    • slow down the AA gain;
    • lower the PVP XP gain or remove the streak system;
    • remove AoE looting;
    • add the missing mobs back to Khesh., F. of the Dead, and Eigl. Mount.;
    • fix the 250+ms ping;
    • take the key away from Saddur;
    • revert T3, T3.5 (10.21.15), T4 (10.21.15), and GGG changes;
    • remove energy and add skills (like taunt) back.

  7. #117

    Default

    [PVE/PVP] Periodically, the Borderlands erupt into warzones, with NPC armies and forts attacking each other and player battlekeeps. Give PVE rewards for accomplishing various tasks in the zones (e.g., killing bosses, wiping out an entire NPC army before it respawns, etc.). Whenever the number of players in the zone reaches a minimum number, add PVP XP bonuses for kills in the zone.

    [PVP] Scale PVP XP/AA gain based on gear/AA/BK buffs of self and opponents.
    Current HoX: Sandspice (Set) | Heralds of Xotli: LEVELING GUIDE | AA Guide | Faction Guide | Pekka's Gear List | Tafale's Raid Guide
    Always up for grouping with other HoXes: grinding, quest assistance, new HoXes, etc.

  8. #118

    Default Suggestions for Kara Korum Debuff and Quests.

    (PvE) Kara Korum- I would suggest that the third area debuff that increases Spell Fizzle by +20% not affect the Rest skill as it is not a spell and not listed in the spell pages of Combos/Skills.

    Generally I would suggest in Khitai especially where alot of quest are only obtainable when you reach lvl 80 that if it shows an actual amount of XP to be gained, that the number shown be in Mastery XP than than normal because at lvl 80 you no longer gain normal XP but either Mastery or Prowess.

    My two cents worth.

  9. #119

    Default

    [Items] increase the sell price of the epic gear dropped in ardashir fort just like the kithai ones

    [Misc] give support for portable devices like android, iphone, windowsPhone

    [Misc] weapons as vanity - this is something everyone wants and selling on item shop will give funcom some more income

    [Misc] viewable mounts somewhere before buying them (horses mainly), viewable tattoos before buying them and some unique tattoos on item store only

    [Misc] resource region based on khitai since also is a race we can choose

    [Misc] let anyone enter the first door on the right side, inside the onyx chambers dungeon, just near the entrance --- currently only people with the quest "Den of Evil Perversions" can enter it

    [Interface] ability to write a small note to a character on the friends/ignore list, just enough to write why ignored or why friend (same country, good player, good person, etc)

    [Interface] when right-clicking a player's name on the chat window also show their current guild

    [Interface] when hovering on a friend on the friends list, show certain details like, guild, pvp lvl, pve lvl, location, etc

    [Interface] put a Tier level alongside a raid/dungeon name when hovering on the map so players (new comers specially) can know a bit of the difficulty

    [Interface] give the LFG channel a unique color and font size

    [PvE] create an unique buff to players wearing a full set of armor from raids/dungeons/cultural/pvp (weapons, rings, necklaces not necessary)

    [PvE] put a health penalty when swimming in the thunder river region near the prison colony

    [PvE] disable Hard Mode trigger on pillars of heaven if gongs are not destroyed

    [PvE] enable entering Fort Ardashir while mounted, and any other dungeons similar to it, like Isle of the Iron Statues and Dead Man's Hand

    [PvE] put resurrection pads or create staging areas in the following dungeons :
    - atzels fortress
    - cradle of decay
    - halls of eternal frost
    - yahkmar cave
    - vistrix lair
    - killiki crypt
    - iron tower
    - crows nest
    - xibaluku
    - cistern
    - catacombs

    some atmosphere ideas to improve game experience visually:
    - sand storm that decreases view distance a bit, specially in Khopshef Province since its very open and a bit in Keshatta or maybe a lower energy regeneration caused by heat
    - snow falling in the top of Eiglophian Mountains and Atzels Approach higher areas that decreases movement or armor
    - heavy fog in lower areas of Field of the Dead region that decreases view distance a bit, specially close to burial mounds
    - rain in forest areas like thunder river region, paikang forest, purple lotus swamp
    - make every spider webs on dungeons and open world, give a hinder movement like in the Isle of Iron Statues when a player passes by it


    [Graphic] enable the blood pool from BRC-Wing3 last boss adds, to be visible with particles set for group also, currently it is only visible if particles are all ON and on raids that is a problem for the game performance (thoth amon dead bodies do the same but its less important)
    Last edited by PutchPT; 15th June 2013 at 04:26.

  10. #120

    Default

    [RP] Currently there are many great designed areas available only for solo players or raids with mobs. Why not make an option to enter these areas with 1-24 people for rp purposes (maybe keep the green mobs in or just make the map available)?

    Examples:
    - Dead mans hand
    - Silk road encounter maps (especially pirate cove or island)
    - Tesso tunnels
    - Acheronian ruins, white sands and other entry restricted areas

    [PvE]
    Another alternative is to use these existing maps for new interesting 2+ people maps, like "Dead mans hand revisited" with different quests, mobs etc. and designed difficultywise for groups (or even scaling in difficulty and rewards). Some kind of different approach to "unchaining" existing content than just make things lvl85 and replacing things...

    See also: http://forums-eu.ageofconan.com/show...t=amphitheatre

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