Detonation
Repulse
Burst of Aggression
Knockback is the strongest CC in the game. Yet these are instant or near instant along with an AoE effect. We can't even use our AA anti-cc to counter these.
It's borderline OP and should be tweaked.
Also problematic is:
Ranger AoE kb trap range
Conq charge knockback cone
Snap kick animation speed
Khitai rank knockback animation speed (barb/bs/guard)
These last ones I believe could use minor tweaks aswell.
After tweaking these rework the doubletap animations to be abit smoother/faster. (the buffs are near fine and offer variety)
With this we'll have a possible counter to knockbacks, and we'll see more dynamic play, rewarding those with knowledge, awareness and reflexes.
Discuss this topic, and please include your opinion on the current doubletapping mechanics as a counter to knockback. It's already here and working to a certain extent. Would be easy to adjust.