Jade Citadel: Three new Tier 4 Raids

Three new Tier 4 raid encounters in the Jade Citadel have been made available with Update 3.3! Players now get the chance to experience the dangers of the Garden, where a mystical creature bound by the emperor is manipulating the forces of nature and makes the gardens a domain almost impossible to comprehend for the human mind. Another new challenge rises in the stardome of the Jade Citadel where a mysterious stargazer has been seen tempering with forces from the skies and beyond. The living Zodiac awaits all players foolish enough to enter this domain of madness. Those who survive these challenges and keep a grasp on sanity, even if only a fleeting one, will finally be able to make their way to Yah Chieng, the God-Emperor of Paikang! And when they do, some might wish they had not tried to hold on to their sanity for so long, as what is awaiting them here is rumored to drive even the strongest men and women across the threshold of madness and eternal damnation.

Priest of Mitra Revamp

The Priest of Mitra feat trees have primarily been improved and streamlined while making sure that the actual style of play of the Priest of Mitra class did not change dramatically with these changes. Several core spells have been tweaked or redesigned to make them more useful and less situational and some have been made more user-friendly but all changes were done with the main goal of improving the gameplay experience of the Priest of Mitra.

Further down in the update notes you find the listed details on the Priest of Mitra revamp.

Raids and Group Encounters

New Resurrection Lobbies
  • There are now lobbies in both Black Ring Citadel and Thoth-Amon’s Stronghold where players will respawn after being killed. The new lobby in Thoth-Amon’s Stronghold makes sure that players will no longer have to run all the way back from the Kheshatta resurrection pad.

House of Crom - Threshold of Divinity
  • The Lurker
    • The Lurker's life has been reduced by 10%.
    • The enrage timer will now start at the beginning of Phase 2.
    • Only one Hungry Void will now be cast at any one time.
    • After being killed, players can no longer re-enter the arena for the Lurker during the encounter.

Jade Citadel Courtyard
  • The Basilisk encounter has been redesigned. In doing this, the issues players previously experienced with this encounter have been fixed, and the fight is more in sync with the original intent for the encounter. The key changes are:
    • The Basilisk's resource shields have been removed from the fight.
    • The Basilisk's Petrifying Gaze is now a world particle.
    • The encounter should offer a more balanced experience for melee and ranged player characters.
    • The Basilisk should no longer randomly die midway through the fight.
    • Various bug fixes and tweaks were implemented.
    • The lightning was improved.
  • General Sheng tweaks and changes: Mobs damage was slightly reduced and the Runners are now a little slower.

Temple of Erlik
  • Besides the Hearts of Tammuz, Zaal will now also drop tier 3.5 weapons correctly.

Ardashir Fort
  • Sodabeh is now immediately reverting to the most hated target after picking a random one for her Shell Shock (nuke) spell.

  • Fixed an issue with Mount vendors not selling the Azure-Barded Fading Black horse properly.
  • Fixed several quest items that had a wrong default stack size.
  • Added missing Critical Damage Bonus stat to Legguards of the Living Tarim.
  • Reduced the effectiveness of the Moonstone of Bel's Mirth.
  • Wildstrider Jerkin no longer makes part of the back of male characters disappear.

  • There is now a chance to receive unique social armor loot when killing players in House of Crom - Threshold of Divinity.
  • Fixed some collision issues in Hallowed Vaults.
  • Shield of the Risen should properly get dispelled again in Capture the Skull.
  • Players will no longer be stuck at the end of Totem Torrent minigames.

  • Tripled the Mastery rewards of repeatable quests to match that of equivalent non-repeatable quests.
  • Insurrection quest „Hidden in Plain Sight“: Minor changes have been made to the quest to prevent it from disappearing from the quest log.
  • Mercenary Heads in the quest „Shared Bounty“ should now drop correctly for all group members.

  • Slightly modified the back of the Aquilonian "Guttersnipe"-head to make it better match the shape of other available player-heads in the game. This change was necessary in order to support future production of new hair-styles for Male characters.


Priest Archetype
  • The Priest General feat 'Ether Discharge' has been changed to increase the priest’s mana over time. The effect is increased for additional targets healed.
  • The Priest General feat 'Vengeance of the Gods' cast time has been changed to 0.5 seconds. Down from 1.5.
  • The Priest General feat 'Grace' is now a 5-point feat lowering hate reduction by 1% per point invested.
  • The Priest General feat 'Presence of Mind' is now a 3-point feat lowering the cast time by 33% per point invested.

  • Removed the soul fragment consumption on Sins of the Flesh.

  • Removed the RenewMana stat from War Lord effects. The RenewMana stat in the War Lord spell did nothing that was valuable in combat. It gives you a tiny amount of extra mana while using the Rest ability. The stamina/mana effects are still the same.

Dark Templar
  • Removed the mana cost from Seal of Chaos.
  • Removed the mana cost from Blood Pact.
  • Shadowed Soul now makes the player look more like a shadow.

  • Fixed "Disarming Aggression" going on cooldown if the effect cannot be applied.
  • Juggernaut ability updated to increase Snare Immunity by 20%, instead of Snare Resistance.

Herald of Xotli
  • Rank 1 in Unleashed Power should now properly increase the radius of Inferno Curse.

  • "Reap the Soul" will now replenish one pet point and reduce the "Despoil the Soul" stack by one each time it is cast. Cooldown reduced to five seconds down from one minute
  • Changed the description of the "No Rest for the Dead" feat to make it clearer that there is both an active spell, as well as a passive effect.

  • Added details to the tooltip for "Jarring Shot".

Priest of Mitra (Revamp)

Divinity is a good choice for a priest who wants to focus on becoming the primary healer. The Divinity feat tree expands the priest's divine knowledge with new prayers and heal empowering feats like Divine Lance, Blessing of Mitra, Divine Halo, Divine Salvation and Holy Cleansing. A Divinity priest will also become a strong damage dealer, though primarily against single targets. He can empower his core damage spells to improve heals and investing divine power into channelling holy damage on his target through the use of the Condemnation spell. The Divinity priest is also a strong crowd controller with increased range for Repulse and extra immunity and utilities like Exorcism, Spiritual Warding and Avatar of Mitra. Focus of the Divinity tree will improve the healing capacity of the priest, shield companions and protect the group through additional crowd control utilities.

Vengeance is the clear choice for any priest who wants to face the challenges of taking down several enemies on the battlefield at the same time. The Vengeance priest boosts his AoE damage through healing. By investing points into feats like Cleansing Fire, Sacred Fire and Mitra’s Searing Eye, the priest is granted a new vengeful damage bonus through the Sacred Smite. The priest's healing prayers can also be infused to become powerful area damage spells by investing into Purification of Mitra. Additional points invested into the Immortal Wrath feat line specializes the Priest further into the field of area damage. The main focus of the Vengeance tree is not only area damage, however. Vengeance priests also support and empower their team with unique team buffs like Glowing Radiance, The Light Within, Guardian Spirit, Vengeful Devotion and Manifestation of Mitra.

General Priest of Mitra Changes

  • Reduced cast time, mana cost and tweaked damage of Smite. The cast time is now 2 seconds, the DPS of this spell will be the same.
  • Rebuke will now add a minor spiritual wrack to target and nearby targets. If the target is already rebuked once, the penalty is doubled. Also increased the mana cost of Rebuke slightly and reduced the re cast time to 5 seconds (down from 8). The former Spiritual Wrack spell 'Imperil' was removed.
  • New innate spell gained at level 30: Litany of Protection. 10% Damage Deflection for priests and their team.
  • Armor of Faith has been turned into a stance like spell, it now only decreases the Unholy Invulnerability by 15%, the magic damage reduction and the mana over time penalty has been removed.
  • Devotional Prayer has been redesigned to increase the Hit rating of all team members.
  • Reduced the mana cost of Avert Thine Eyes and Repudiate.
  • Reduced the cast time of Eye of Judgment to 1 second and increased recast time to 45 seconds.
  • Reduced the cast time of Reciprocal Healing to 1.5 seconds (down from 3).
  • Reduced the cast time of Soul of Mitra to 3 seconds (down from 4).
  • Spellweaving will now also grant bonuses to Mitra's Searing Eye and Sacred Fire.
  • Changed the gain level of some spells to improve the gameplay experience of low level priests.
  • Tweaked raid tier 1-3 armor for the Priest of Mitra (more crit stats).
  • Mitra's Searing Eye will no longer inflict extra damage on Demons and Undead.
  • Reduced the amount of additional holy damage inflicted on Demons and Undead affected by the full duration of the Condemnation spell.
  • There should now be less stutter when healing large groups of players with Wave of Life when having Spiritual Feedback and/or Ether Discharge trained.

Divinity Tree

  • New level 10 Divinity feat 'Spiritual Vigor'. Converts part of the damage inflicted by the priest into healing.
  • Holy Accession should no longer cause Clarity of Mind not to activate when queued. These two effects can now live side by side, but both will be removed on next hostile spell affected by these spells.
  • Lance of Mitra is now a level 15 feat. The cast time of the spell has been reduced to 2 seconds, while the recast time has been slightly increased.
  • Divine Blessing is now a level 20 feat. The additional mana cost from this feat has been reduced.
  • The Sacred Lance feat has been removed. With the removal of this feat the base AoE radius of Divine Blessing has been increased to 6 meter.
  • Increased the buff duration of Spiritual Feedback to 15 seconds (Up from 10).
  • New Divinity feat 'Divine Intervention' improves the Avert Thine Eyes spell by increasing the target's chance to miss physical attacks.
  • Light of Mitra is now a 1-point feat and has a new linked 2-point feat upgrade 'Improved Rejuvenation' which improves the Light of Mitra prayer by increasing the duration of the rejuvenating effects.
  • New 2-point feat linked to Light of Mitra ‘Blistering Radiance’ augments the Light of Mitra Prayer by infusing the Radiance prayer to inflict Blistering Wounds on enemies within the are of effect. Blistering Wounds reduces the power of incoming heals and natural resource regens for a short time.
  • Blessing of Mitra has been redesigned; it is no longer a channelling spell, but a 1 second spell that grants a friendly target 20% damage deflection for 10 seconds.
  • Vengeful Blessing will now grant the friendly target and the priest a substantial damage boost for the duration of the Blessing of Mitra spell.
  • Redesigned and moved the the Divinity feat Blessed Armor of Faith out of the Holy Cleansing featline, it will now increase the armor value of Armor of Faith by 10% per feat point. The Improved Repulse feat was removed.
  • Exorcism has been changed back to a instant cast spell that removes fear and silence effects from the priests group. The spell will no longer remove these effects from the priest, although the priest will still be immune to these effects when the spell is running. (Investing further feat points in Spiritual Warding gives the Priest a strong defense against being affected by Silence or Fear).
  • Increased the Fear and Silence immunity granted from the feat Spiritual Warding to a total of 30% (up from 25%).
  • Clarified the feat description for Divine Halo
  • New feat in the Holy Cleansing featline: ‘Divine Salvation’ increases the magnitude and chance of critically healing healing and their companions. (Increases the heal amount of Radiance and Divine Lance in addition to increasing the critical chance of Divine Halo).
  • Holy Cleansing has been redesigned, it will now greatly reduce all incoming unholy or poison damage and and grant the priest's team a high resistance to all types of magic. The reuse time of the spell has been reduced to 2 minutes and the Condemnation damage upgrade has been replaced with a passive 50% base heal increase on Divine Halo. Holy Cleansing will still inflict holy damage on nearby enemies, in addition to granting the priest the Holy Storm effect and resetting the cooldown of Condemnation.
  • New feat in the Avatar of Mitra featline ‘Holy Conviction’ increases the damage done by the Condemnation and Lance of Mitra spells.
  • Holy Surge has been moved one step down the tree and now also increases the Spell Critical Damage of the listed spells up to a total of 15%, the Overwhelming Light feat has been removed.
  • Avatar of Mitra will now also passively increase the range of Condemnation by 5 m and the Spell Critical Damage bonus by 25%.
  • The particle effect for Avatar of Mitra has been tweaked to better display the area of effect.
  • Having Avatar of Mitra feated now also passively grants the Priest the Holy Storm effect when Holy Accession triggers (no longer requires both end feats in Divinity).

Vengeance Tree

  • Increased the duration of the higher stacks of Holy Vengeance slightly.
  • Replaced the Vengeance feat Improved Rebuke with the new 3-point feat: ‘Prolific Strikes’ improves the Rebuke and Smite spells by increasing the damage and radius of their splash effects.
  • Replaced the Vengeance feat Admonishment with the new 2-point feat 'Crucify' increases the critical chance and critical damage multiplier of the Smite spell.
  • Increased the damage increase percentage of additional Cleansing Fire feats.
  • The Sacred Fire effect from Cleansing Fire will now tick every 2 seconds (previously every second), the additional feat points in Sacred Fire will now also increase the duration by 2 seconds per rank. The DPS of this effect is slighty increased.
  • The Vengeance feat Inspiring Light will now also reduce the mana cost of Cleansing Fire and Mitra's Searing Eye (but no longer Lance of Mitra) after casting the Radiance spell.
  • New Vengeance feat 'Eye of Penance' augments Mitra's Searing Eye by causing victims to lose mana and stamina over time.
  • The former Sacred Guardian mechanic has been tweaked and turned into a new level 30 Vengeance feat 'Sacred Smite'.
  • Spell - Purification of Mitra is now a 1 point feat granting the same total effect as the former 2 point feat. The mana penalty attached to this spell has also been removed and the cast time reduced to 1 second.
  • Redesigned the Vengeance feat Mitra's Will to extend the duration of the Purifying Light damage effect. Feat renamed to Improved Purification.
  • The Searing Light feat is now linked to Purification of Mitra and also requires Purification of Mitra to be active in order to trigger the instant damage effect when casting Radiance. This enables the priest to control whether he wants to inflict damage with Radiance or not.
  • Revivication will now also trigger from magical attacks, and can in addition be refreshed every 10 seconds.
  • The Light Within will now also improve Revivication by inflicting Purifying Light in enemies around the priest if Purification of Mitra is active, or add stamina and mana regeneration increase for the priest and their companions if Light of Mitra is active.
  • Redesigned and moved the Relentless Faith feat to a standalone 2-point level 40 feat. It now increases the duration of Condemn, Eye of Judgment and Repudiate spells by 0.5 seconds per featpoint.
  • New 5-point Vengeance feat 'Revelation', this feat lowers the mana cost of Avert Thine Eyes, Condemn, Eye of Judgment, Repudiate, Repulse and Soul of Mitra.
  • Empowered Hand of Mitra will now decrease the casting time of Hand of Mitra in addition to reducing the damage penalty of Hand of Mitra.
  • Moved the feat Undying Belief up to level 50, increased the reuse time reduction and removed the mana shield.
  • The Guardian Spirit spell will now also grant a Mana and Stamina renew effect, in addition to heal, if the damage effect is not triggered by the end of the spell duration.
  • Replaced the Vengeance feat Guardian Vengeance with the new feat 'Vengeful Devotion' increases the hit rating bonus bestowed by Devotional Prayer and reduces the casting time of Litany of Protection.
  • New feat in the Immortal Wrath featline ‘Ruthless Glare’ increases the damage of Mitra's Searing Eye and Cleansing Fire.
  • New feat in the Immortal Wrath featline ‘Unyielding Wrath’ increases the critical chance and critical damage bonus of several area damage spells.
  • Immortal Wrath now also increases the range of Mitra's Searing Eye by 5 meters.
  • Manifestation of Mitra has been redesigned to a pulsing self-centered spell that grants health tap and boosted critical chance for all allies close to the priest. The feat also passively decreases the casting time of Mitra's Searing Eye by 10%.

Alternate Advancement

  • Increased the snare reduction of Blessed Soul to a total of 75%. Additional points invested in this perk will now also reduce the mana amount removed after casting Soul of Mitra.
  • Light the Path proc buff duration has been increased to 35 seconds to better fit the Repulse recast time.
  • Added 4 additional kill bonus stacks to Wandering Disciple, now granting bonuses up to a max of 70% Weapon Damage and 40% Base Spell Damage. Also reduced the cast time of Wandering Disciple to 0.5 seconds.
  • • The AA spell 'Shield of Brilliance' is now on a shared cooldown with the new spell Litany of Protection (120 sec) instead of Hand of Mitra. Mana cost is decreased and the Casting time is reduced to 0.5 seconds. Additional feat points now also decrease the cooldown of the spell.