MMORPG.com Age of Conan Correspondent Ben Avery recently spoke with members of two Age of Conan Guilds, on in North America and one in Europe, to get their opinions on a number of issues relevant to the game as it is now and since launch.

In Part One, Ben talks to Mental Block, from the North American guild Primal Instinct.

"We are a PvP guild, majority of the guild is made of players who played Anarchy Online (Funcom's other MMO) for years, the members were on the same (and even opposite sides) of the war in AO, it was not a problem as "faction" differences were never really taken seriously by any of us (we are not role players), friendship with people on opposite sides was normal, you could kill him in PvP and still talk, raid, have fun etc.

PvP and PvE were separated and it was pretty common to have people of opposite factions interact on daily basis (outside of PvP) be it buffing/talking/raiding or whatever. When we heard that Age of Conan is ready for launch (end of 2006) we picked up the people who played/stopped playing AO and organized them.

The game was delayed and most of us either went back to AO (at that time another expansion was launched and Silirrion became the Game Director after some time) or to other MMO's..."


In Part Two, Ben talks to Mental Block, from the European guild Awakening.

"Awakening is a good sized guild with regular players of all ages and many nationalities. We are committed to supporting each other and enjoying the game. All we ask is that you bring your sense of enjoyment and willingness to be part of a great community exploring the world of Conan.

Mordeep Profile

Name: Mordeep
Position: Guild Leader
Guild Name: Awakening
Server: Dagon
Rough Guild size: 200 members including alts..."