Writing this particular update felt both exciting and a little redundant given the two major announcements that have gone out already this week. The major news of course is the launch of the game...
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Writing this particular update felt both exciting and a little redundant given the two major announcements that have gone out already this week. The major news of course is the launch of the game...
These are busy, and exciting, times around the offices here as we keep up with the current content push there are also a few important announcements just around the corner, that didn’t quite make...
With the Dreamworld update now deployed we are gearing up to start getting the new content updates flowing out onto the live servers. We have been just as impatient as you folks to be able to start...
While the Dreamworld update has been our focus internally, and it now has a target launch date at the start of March, I wanted to change subjects for this month's update and talk about something that...
With the Dreamworld update now very close I wanted to shift focus onto what comes beyond that in a little more detail. We have mentioned in previous letters the top level details of the new content...
With these letters written a little in advance, I am putting the proverbial pen to paper as we approach the holiday season, the 2.1 Update series has started smoothly on the live servers, and the...
With the 2.1 update series almost upon us this has been a very busy month for the team, as we get all the various parts of the update lined up, started testing, and begin to build the first release...
As the fall weather closes in and we get ready for the approaching winter, we have been hard at work at the next major update series for the game. This upcoming series is one of the most technically...
This has been a busy, if slightly frustrating, month as we have gotten the team up and running in the new production environment in Montreal. As always with any move like this we have suffered from a...
This month has been hectic at this end, with a lot of activity as people returned from the summer vacation, quite a few people moved to the new studio in Montreal, we welcomed new members to the team...
This month’s letter is actually one of the hardest of the year to write because with the Expansion launch having rolled out, the Scandinavian holiday season in full swing, and getting the new...
In last month’s letter one of the things we mentioned was that we would soon start the next integration of Dreamworld engine technology into the game. Quite a few of you have asked via email and on...
This month has been quite a journey for us here on the Age of Conan team. Launch periods are always hectic and this one was no different. However while we might be a little tired this month, we are...
Obviously the major news for this month has already been announced with the confirmation that we will be launching the expansion, Rise of the Godslayer, on May 11th. This is the culmination of a lot...
This month’s letter gives me the opportunity to write the type of letter that I know some of you crave. This month we will be getting down to some of the details of the expansion. To be specific we...