Maybe because it is NOT a desire to dumb down the game, but enrich it?
In my definition someone able to do all raids in a week AND do other content is not really a casual, but at least partially...
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Maybe because it is NOT a desire to dumb down the game, but enrich it?
In my definition someone able to do all raids in a week AND do other content is not really a casual, but at least partially...
If you use offline levels and grind like hell or use fishy means, then yes. But this is by far the usual, the intended or the best way. Of course, if you have the resources and friends and mentality...
You misunderstand me. My guilds are fine and i don't want freebies.
The main point is making such a currency important for general progression after t3 (or even if you don't raid, after you got...
Yes, i by far did not want to turn it into a newbie vs vet debate or blame someone onesided. Still even your example illustrates what is wrong: The newbie group struggles hard to get just one (!)...
Not arguin against you there. Just saying that with conversion or more ways to get tokens, it does not have to be so. Then the new players or people not into khitai dungeons or solo stuff would get...
They could learn a lot just by looking at the routes open for such new players. There is simply just a limited number of vets who do things on a regular basis (not even counting in time and language...
What image is given to new 80s, when they realize the progression speed at 80 (counted in progression/rl time invested) is totally messed up after that?
That they are "expected" to have certain AAs...
That's why i would prefer conversion. It comes down to, if the devs see it valid to link progression to general time spent actively in game (playing whatever content) or if they keep progression...
Maybe if they make that offline token an universal currency you could convert in all kinds of tokens?
THen this kind could also be converted into...e.g. a raider could convert t1 tokens into that...
I am not sure, if i like that offline token idea...for me it would be enough if they manage to make like 1 hour KK hardcore grind time equal 4 hours of casual solo and group mix time by a conversion...
I know, this is covered by the "luck" part in my post. Still, compare this to the amount of time, fun and drama invested, if you had chosen to get a similar armor through rare tokens only. And t4...
True about AA, but the balancing of how to get rares is completely messed up, because you simply do NOT get them by playing. You get them very, very slow, if you do the odd solo instance (even if you...