Originally Posted by
sageman72
mrcorp, there is a common denominator when it comes to interesting gameplay, whether we talk about classes in the game or even games itself, the key is Bushnell’s Theorem: "Easy to Learn, Difficult to Master".
That is the recipe for success, you quickly get into the how's and the when's and feel you can contribute, but to become good takes dedication and practice.
Following this idea it is important for newcomers to get fairly quickly into proper gear, or easier if you like, just to get them started and not loose interest right away because they get one/two-shotted and stomped by high levels.
So that's the reasoning for 'making it easier', give people quickly a sense of enjoyment and usefulness and at the same time maintain the progression as they learn and get better.