Originally Posted by
Sinix
Imo it would be easier to just make some changes to jugg and make it pvp viable than to try to do a complete overhaul of polearm.
Literally all jugg needs to work in pvp is more dmg on overreach and titanic smash, lower cd on guard destroyer and maybe higher duration on the crit chance buff you get from it and maybe add a more interesting mechanic to dulling blow like forcing crit chance to be 0% on who you apply it to. Heck if you want you can even try to revamp the juggernaut ability and make it more interesting.
Then a more general change to guardian is removing those passive buffs it has and make them all active and you can make them strong and on low duration. So for example in stead of having passive 10% CC resist, you have 100% CC resist for 1-2sec and all the other tactics or stratagems on go half cd, while the one you use goes on full cd.