Rune Stone of the Last Resort - R4 Gladiators.
Increase weapon dmg (melee) / base spell dmg - 10% / 5%.
Is this one lost description or funcom ignoring only one class - Rangers coz they are using weapon dmg (ranged) ?
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Rune Stone of the Last Resort - R4 Gladiators.
Increase weapon dmg (melee) / base spell dmg - 10% / 5%.
Is this one lost description or funcom ignoring only one class - Rangers coz they are using weapon dmg (ranged) ?
Any chance you will look at how group buffs (e.g. Bear Shaman's Rune of Aggression, Conqueror's Heroic Call) only give weapon damage (melee) and thus don't benefit rangers? Rangers are by far the weakest DPS class in PVE (particularly in AoE situations), but making all of these class buffs not exclude rangers would make a nice difference without requiring a lot of work.
In pvp rangers have unfairly high dps with easiest performing between all classes so i hope they will never have any more benefits.
that's unfair that in PVE situation, all but guardians can easily do more dps than rangers wich is a dps class and not able to tank or heal.
to be honnest, i think there should be no difference between weapon damage (melee) and weapon damage (ranged). it's discriminating rangers only.
Yeah QQing works both ways !
/signed